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authorLudvig Strigeus2001-12-28 15:26:28 +0000
committerLudvig Strigeus2001-12-28 15:26:28 +0000
commit0355b5df912758b7c21cb4f416aa4949c51003e4 (patch)
tree156f2db176dd0eb7ce4950c7040e9783457f488c /saveload.cpp
parente756d78082898383465975ca9a6ad79912d11669 (diff)
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implemented shaking,
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535
Diffstat (limited to 'saveload.cpp')
-rw-r--r--saveload.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/saveload.cpp b/saveload.cpp
index 4701b1fa51..94d0aac77a 100644
--- a/saveload.cpp
+++ b/saveload.cpp
@@ -397,7 +397,9 @@ void Scumm::saveOrLoad(Serializer *s) {
MKLINE(Scumm,_randSeed1,sleUint32),
MKLINE(Scumm,_randSeed2,sleUint32),
- MKLINE(Scumm,_shakeMode,sleInt16),
+ /* XXX: next time the save game format changes,
+ * convert _shakeEnabled to boolean and add a _shakeFrame field */
+ MKLINE(Scumm,_shakeEnabled,sleInt16),
MKLINE(Scumm,_keepText,sleByte),