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author | Vincent Hamm | 2002-04-23 23:58:31 +0000 |
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committer | Vincent Hamm | 2002-04-23 23:58:31 +0000 |
commit | 20e9ad5e2339a777c6fde7c8897bf5c256e2883b (patch) | |
tree | 6a39cec7072c47b6fa5f280002cfbe717bf921c1 /saveload.cpp | |
parent | 72798160d86c7d1e9231642168e5ecc9418abb5f (diff) | |
download | scummvm-rg350-20e9ad5e2339a777c6fde7c8897bf5c256e2883b.tar.gz scummvm-rg350-20e9ad5e2339a777c6fde7c8897bf5c256e2883b.tar.bz2 scummvm-rg350-20e9ad5e2339a777c6fde7c8897bf5c256e2883b.zip |
Major V7 update with vertical scrolling. Added a few scumm vars related to scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game...
svn-id: r4066
Diffstat (limited to 'saveload.cpp')
-rw-r--r-- | saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saveload.cpp b/saveload.cpp index ccfbd5d92f..9d0db96f18 100644 --- a/saveload.cpp +++ b/saveload.cpp @@ -175,7 +175,7 @@ bool Scumm::loadState(int slot, bool compat) if (_features & GF_AFTER_V7) cameraMoved(); - initBGBuffers(); + initBGBuffers(_scrHeight); CHECK_HEAP debug(1, "State loaded from '%s'", filename); |