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authorVincent Hamm2002-05-20 16:02:29 +0000
committerVincent Hamm2002-05-20 16:02:29 +0000
commit1db4ae7c2f233c1825a9b4719134b39942cd23e3 (patch)
tree644d983e1c8564763b0cde11015fcefaf661212b /script.cpp
parent3da77a05900e51d9ad3f1051b18c2b4d46b631a5 (diff)
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Temp removal of the actor walk script execution to fix dig's walking
svn-id: r4364
Diffstat (limited to 'script.cpp')
-rw-r--r--script.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/script.cpp b/script.cpp
index 642f608cba..bd951f26e9 100644
--- a/script.cpp
+++ b/script.cpp
@@ -276,7 +276,7 @@ void Scumm::executeScript()
_opcode = fetchScriptByte();
_scriptPointerStart = _scriptPointer;
vm.slot[_currentScript].didexec = 1;
- debug(9, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, _opcodes_lookup[_opcode]);
+ debug(8, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, _opcodes_lookup[_opcode]);
op = getOpcode(_opcode);
(this->*op) ();
}
@@ -901,9 +901,6 @@ void Scumm::animateActor(int act, int anim)
cmd = anim / 1000;
dir = anim % 1000;
- /* temporary code */
-// dir = newDirToOldDir(dir);
-
switch (cmd) {
case 2:
a->stopActorMoving();