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author | Max Horn | 2002-05-10 13:45:32 +0000 |
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committer | Max Horn | 2002-05-10 13:45:32 +0000 |
commit | 8dbcdc661f574fe85412f4081574a1ed075410fc (patch) | |
tree | e4c384fa155c032b95883d8e1990adc086b6e472 /script.cpp | |
parent | dc0fef7cc961a7811a18f064905bf4650b0cf5bf (diff) | |
download | scummvm-rg350-8dbcdc661f574fe85412f4081574a1ed075410fc.tar.gz scummvm-rg350-8dbcdc661f574fe85412f4081574a1ed075410fc.tar.bz2 scummvm-rg350-8dbcdc661f574fe85412f4081574a1ed075410fc.zip |
renamed fixActorDirection to setActorDirection; fixed a bug causing wrong actor directions
svn-id: r4260
Diffstat (limited to 'script.cpp')
-rw-r--r-- | script.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/script.cpp b/script.cpp index f7d7f297f4..c52c47db7b 100644 --- a/script.cpp +++ b/script.cpp @@ -910,7 +910,7 @@ void Scumm::animateActor(int act, int anim) break; case 3: a->moving &= ~4; - fixActorDirection(a, dir); + setActorDirection(a, dir); break; case 4: turnToDirection(a, dir); @@ -936,7 +936,7 @@ void Scumm::animateActor(int act, int anim) break; case 0x3E: a->moving &= ~4; - fixActorDirection(a, oldDirToNewDir(dir)); + setActorDirection(a, oldDirToNewDir(dir)); break; case 0x3D: turnToDirection(a, oldDirToNewDir(dir)); |