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author | James Brown | 2002-03-05 09:58:12 +0000 |
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committer | James Brown | 2002-03-05 09:58:12 +0000 |
commit | 9dec4275b6ca19a98a4cb86b32a0a7228d725826 (patch) | |
tree | e64172c0f890ca12b964b176a9de88525f57e968 /script.cpp | |
parent | 5753e81beaa736275e0406d91bce9258fbbe8ac8 (diff) | |
download | scummvm-rg350-9dec4275b6ca19a98a4cb86b32a0a7228d725826.tar.gz scummvm-rg350-9dec4275b6ca19a98a4cb86b32a0a7228d725826.tar.bz2 scummvm-rg350-9dec4275b6ca19a98a4cb86b32a0a7228d725826.zip |
Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.
svn-id: r3645
Diffstat (limited to 'script.cpp')
-rw-r--r-- | script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/script.cpp b/script.cpp index e2a1bb5a25..bfbcd7a21d 100644 --- a/script.cpp +++ b/script.cpp @@ -254,7 +254,7 @@ void Scumm::executeScript() { _opcode = fetchScriptByte(); _scriptPointerStart = _scriptPointer; vm.slot[_currentScript].didexec = 1; - // debug(1, "[%X] %s()", _opcode, _opcodes_lookup[_opcode]); + //debug(1, "[%X] %s()", _opcode, _opcodes_lookup[_opcode]); op = getOpcode(_opcode); (this->*op)(); } |