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authorJames Brown2002-03-05 09:58:12 +0000
committerJames Brown2002-03-05 09:58:12 +0000
commit9dec4275b6ca19a98a4cb86b32a0a7228d725826 (patch)
treee64172c0f890ca12b964b176a9de88525f57e968 /script.cpp
parent5753e81beaa736275e0406d91bce9258fbbe8ac8 (diff)
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Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage. svn-id: r3645
Diffstat (limited to 'script.cpp')
-rw-r--r--script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/script.cpp b/script.cpp
index e2a1bb5a25..bfbcd7a21d 100644
--- a/script.cpp
+++ b/script.cpp
@@ -254,7 +254,7 @@ void Scumm::executeScript() {
_opcode = fetchScriptByte();
_scriptPointerStart = _scriptPointer;
vm.slot[_currentScript].didexec = 1;
- // debug(1, "[%X] %s()", _opcode, _opcodes_lookup[_opcode]);
+ //debug(1, "[%X] %s()", _opcode, _opcodes_lookup[_opcode]);
op = getOpcode(_opcode);
(this->*op)();
}