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authorJames Brown2002-03-06 15:55:31 +0000
committerJames Brown2002-03-06 15:55:31 +0000
commitf0ad130ffad58b29ccd6228ad08f7d1c87156d6c (patch)
tree8b31e2c0bd7fdadd68b47548848fdf3bbea6184d /script.cpp
parentbe61a19dc552585b0e3beff5d931a4559d73366d (diff)
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Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
Diffstat (limited to 'script.cpp')
-rw-r--r--script.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/script.cpp b/script.cpp
index 98b6561b65..26e0cf95da 100644
--- a/script.cpp
+++ b/script.cpp
@@ -732,7 +732,7 @@ int Scumm::getVerbEntrypoint(int obj, int entry) {
void Scumm::push(int a) {
- assert(_scummStackPos >=0 && _scummStackPos <= ARRAYSIZE(_scummStack)-1);
+ assert(_scummStackPos >=0 && _scummStackPos <= ARRAYSIZE(_scummStack));
_scummStack[_scummStackPos++] = a;
}