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authorJames Brown2002-04-24 07:47:25 +0000
committerJames Brown2002-04-24 07:47:25 +0000
commit1d2514665eb31cfca13f086479fd1690032bda1b (patch)
tree433b9439ebc86d8d58481f08de14a5442edd83ac /script_v1.cpp
parent4cc43b367920db806521122f7d4f0e1f08d7c748 (diff)
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Remove old FixMe. This fixes Zak256 verbs not showing.
svn-id: r4070
Diffstat (limited to 'script_v1.cpp')
-rw-r--r--script_v1.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/script_v1.cpp b/script_v1.cpp
index 51362bc9d9..90c453f7bd 100644
--- a/script_v1.cpp
+++ b/script_v1.cpp
@@ -2087,9 +2087,6 @@ void Scumm::o5_saveRestoreVerbs()
switch (_opcode) {
case 1: /* hide verbs */
- if (_gameId == GID_ZAK256) // FIXME?
- return;
-
while (a <= b) {
slot = getVerbSlot(a, 0);
if (slot && _verbs[slot].saveid == 0) {