aboutsummaryrefslogtreecommitdiff
path: root/script_v1.cpp
diff options
context:
space:
mode:
authorLudvig Strigeus2001-10-16 10:01:48 +0000
committerLudvig Strigeus2001-10-16 10:01:48 +0000
commit794163c1a334e9f99f7cdd70ab2c70fd7bd04737 (patch)
treeb40304976533e40b7f557018d95c844a15612c63 /script_v1.cpp
parent862192dbebd24f32e24f051b5a88f1bb6d801be8 (diff)
downloadscummvm-rg350-794163c1a334e9f99f7cdd70ab2c70fd7bd04737.tar.gz
scummvm-rg350-794163c1a334e9f99f7cdd70ab2c70fd7bd04737.tar.bz2
scummvm-rg350-794163c1a334e9f99f7cdd70ab2c70fd7bd04737.zip
preliminary DOTT support
svn-id: r3433
Diffstat (limited to 'script_v1.cpp')
-rw-r--r--script_v1.cpp1986
1 files changed, 1986 insertions, 0 deletions
diff --git a/script_v1.cpp b/script_v1.cpp
new file mode 100644
index 0000000000..dde9cbb908
--- /dev/null
+++ b/script_v1.cpp
@@ -0,0 +1,1986 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Change Log:
+ * $Log$
+ * Revision 1.1 2001/10/16 10:01:47 strigeus
+ * preliminary DOTT support
+ *
+ */
+
+
+#include "stdafx.h"
+#include "scumm.h"
+
+#if !defined(DOTT)
+
+void Scumm::setupOpcodes() {
+ static const OpcodeProc opcode_list[] = {
+ /* 00 */
+ &Scumm::o_stopObjectCode,
+ &Scumm::o_putActor,
+ &Scumm::o_startMusic,
+ &Scumm::o_getActorRoom,
+ /* 04 */
+ &Scumm::o_isGreaterEqual,
+ &Scumm::o_drawObject,
+ &Scumm::o_getActorElevation,
+ &Scumm::o_setState,
+ /* 08 */
+ &Scumm::o_isNotEqual,
+ &Scumm::o_faceActor,
+ &Scumm::o_startScript,
+ &Scumm::o_getVerbEntrypoint,
+ /* 0C */
+ &Scumm::o_resourceRoutines,
+ &Scumm::o_walkActorToActor,
+ &Scumm::o_putActorAtObject,
+ &Scumm::o_getObjectState,
+ /* 10 */
+ &Scumm::o_getObjectOwner,
+ &Scumm::o_animateActor,
+ &Scumm::o_panCameraTo,
+ &Scumm::o_actorSet,
+ /* 14 */
+ &Scumm::o_print,
+ &Scumm::o_actorFromPos,
+ &Scumm::o_getRandomNr,
+ &Scumm::o_and,
+ /* 18 */
+ &Scumm::o_jumpRelative,
+ &Scumm::o_doSentence,
+ &Scumm::o_move,
+ &Scumm::o_multiply,
+ /* 1C */
+ &Scumm::o_startSound,
+ &Scumm::o_ifClassOfIs,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_isActorInBox,
+ /* 20 */
+ &Scumm::o_stopMusic,
+ &Scumm::o_putActor,
+ &Scumm::o_getAnimCounter,
+ &Scumm::o_getActorY,
+ /* 24 */
+ &Scumm::o_loadRoomWithEgo,
+ &Scumm::o_pickupObject,
+ &Scumm::o_setVarRange,
+ &Scumm::o_stringOps,
+ /* 28 */
+ &Scumm::o_equalZero,
+ &Scumm::o_setOwnerOf,
+ &Scumm::o_startScript,
+ &Scumm::o_delayVariable,
+ /* 2C */
+ &Scumm::o_cursorCommand,
+ &Scumm::o_putActorInRoom,
+ &Scumm::o_delay,
+ &Scumm::o_badOpcode,
+ /* 30 */
+ &Scumm::o_matrixOps,
+ &Scumm::o_getInventoryCount,
+ &Scumm::o_setCameraAt,
+ &Scumm::o_roomOps,
+ /* 34 */
+ &Scumm::o_getDist,
+ &Scumm::o_findObject,
+ &Scumm::o_walkActorToObject,
+ &Scumm::o_startObject,
+ /* 38 */
+ &Scumm::o_lessOrEqual,
+ &Scumm::o_doSentence,
+ &Scumm::o_subtract,
+ &Scumm::o_getActorScale,
+ /* 3C */
+ &Scumm::o_stopSound,
+ &Scumm::o_findInventory,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_drawBox,
+ /* 40 */
+ &Scumm::o_cutscene,
+ &Scumm::o_putActor,
+ &Scumm::o_chainScript,
+ &Scumm::o_getActorX,
+ /* 44 */
+ &Scumm::o_isLess,
+ &Scumm::o_badOpcode,
+ &Scumm::o_increment,
+ &Scumm::o_setState,
+ /* 48 */
+ &Scumm::o_isEqual,
+ &Scumm::o_faceActor,
+ &Scumm::o_startScript,
+ &Scumm::o_getVerbEntrypoint,
+ /* 4C */
+ &Scumm::o_soundKludge,
+ &Scumm::o_walkActorToActor,
+ &Scumm::o_putActorAtObject,
+ &Scumm::o_badOpcode,
+ /* 50 */
+ &Scumm::o_badOpcode,
+ &Scumm::o_animateActor,
+ &Scumm::o_actorFollowCamera,
+ &Scumm::o_actorSet,
+ /* 54 */
+ &Scumm::o_setObjectName,
+ &Scumm::o_actorFromPos,
+ &Scumm::o_getActorMoving,
+ &Scumm::o_or,
+ /* 58 */
+ &Scumm::o_overRide,
+ &Scumm::o_doSentence,
+ &Scumm::o_add,
+ &Scumm::o_divide,
+ /* 5C */
+ &Scumm::o_badOpcode,
+ &Scumm::o_actorSetClass,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_isActorInBox,
+ /* 60 */
+ &Scumm::o_freezeScripts,
+ &Scumm::o_putActor,
+ &Scumm::o_stopScript,
+ &Scumm::o_getActorFacing,
+ /* 64 */
+ &Scumm::o_loadRoomWithEgo,
+ &Scumm::o_pickupObject,
+ &Scumm::o_getClosestObjActor,
+ &Scumm::o_dummy,
+ /* 68 */
+ &Scumm::o_getScriptRunning,
+ &Scumm::o_setOwnerOf,
+ &Scumm::o_startScript,
+ &Scumm::o_debug,
+ /* 6C */
+ &Scumm::o_getActorWidth,
+ &Scumm::o_putActorInRoom,
+ &Scumm::o_stopObjectScript,
+ &Scumm::o_badOpcode,
+ /* 70 */
+ &Scumm::o_lights,
+ &Scumm::o_getActorCostume,
+ &Scumm::o_loadRoom,
+ &Scumm::o_roomOps,
+ /* 74 */
+ &Scumm::o_getDist,
+ &Scumm::o_findObject,
+ &Scumm::o_walkActorToObject,
+ &Scumm::o_startObject,
+ /* 78 */
+ &Scumm::o_isGreater, /* less? */
+ &Scumm::o_doSentence,
+ &Scumm::o_verbOps,
+ &Scumm::o_getActorWalkBox,
+ /* 7C */
+ &Scumm::o_isSoundRunning,
+ &Scumm::o_findInventory,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_drawBox,
+ /* 80 */
+ &Scumm::o_breakHere,
+ &Scumm::o_putActor,
+ &Scumm::o_startMusic,
+ &Scumm::o_getActorRoom,
+ /* 84 */
+ &Scumm::o_isGreaterEqual, /* less equal? */
+ &Scumm::o_drawObject,
+ &Scumm::o_getActorElevation,
+ &Scumm::o_setState,
+ /* 88 */
+ &Scumm::o_isNotEqual,
+ &Scumm::o_faceActor,
+ &Scumm::o_startScript,
+ &Scumm::o_getVerbEntrypoint,
+ /* 8C */
+ &Scumm::o_resourceRoutines,
+ &Scumm::o_walkActorToActor,
+ &Scumm::o_putActorAtObject,
+ &Scumm::o_getObjectState,
+ /* 90 */
+ &Scumm::o_getObjectOwner,
+ &Scumm::o_animateActor,
+ &Scumm::o_panCameraTo,
+ &Scumm::o_actorSet,
+ /* 94 */
+ &Scumm::o_print,
+ &Scumm::o_actorFromPos,
+ &Scumm::o_getRandomNr,
+ &Scumm::o_and,
+ /* 98 */
+ &Scumm::o_quitPauseRestart,
+ &Scumm::o_doSentence,
+ &Scumm::o_move,
+ &Scumm::o_multiply,
+ /* 9C */
+ &Scumm::o_startSound,
+ &Scumm::o_ifClassOfIs,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_isActorInBox,
+ /* A0 */
+ &Scumm::o_stopObjectCode,
+ &Scumm::o_putActor,
+ &Scumm::o_getAnimCounter,
+ &Scumm::o_getActorY,
+ /* A4 */
+ &Scumm::o_loadRoomWithEgo,
+ &Scumm::o_pickupObject,
+ &Scumm::o_setVarRange,
+ &Scumm::o_dummy,
+ /* A8 */
+ &Scumm::o_notEqualZero,
+ &Scumm::o_setOwnerOf,
+ &Scumm::o_startScript,
+ &Scumm::o_saveRestoreVerbs,
+ /* AC */
+ &Scumm::o_expression,
+ &Scumm::o_putActorInRoom,
+ &Scumm::o_wait,
+ &Scumm::o_badOpcode,
+ /* B0 */
+ &Scumm::o_matrixOps,
+ &Scumm::o_getInventoryCount,
+ &Scumm::o_setCameraAt,
+ &Scumm::o_roomOps,
+ /* B4 */
+ &Scumm::o_getDist,
+ &Scumm::o_findObject,
+ &Scumm::o_walkActorToObject,
+ &Scumm::o_startObject,
+ /* B8 */
+ &Scumm::o_lessOrEqual,
+ &Scumm::o_doSentence,
+ &Scumm::o_subtract,
+ &Scumm::o_getActorScale,
+ /* BC */
+ &Scumm::o_stopSound,
+ &Scumm::o_findInventory,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_drawBox,
+ /* C0 */
+ &Scumm::o_endCutscene,
+ &Scumm::o_putActor,
+ &Scumm::o_chainScript,
+ &Scumm::o_getActorX,
+ /* C4 */
+ &Scumm::o_isLess,
+ &Scumm::o_badOpcode,
+ &Scumm::o_decrement,
+ &Scumm::o_setState,
+ /* C8 */
+ &Scumm::o_isEqual,
+ &Scumm::o_faceActor,
+ &Scumm::o_startScript,
+ &Scumm::o_getVerbEntrypoint,
+ /* CC */
+ &Scumm::o_pseudoRoom,
+ &Scumm::o_walkActorToActor,
+ &Scumm::o_putActorAtObject,
+ &Scumm::o_badOpcode,
+ /* D0 */
+ &Scumm::o_badOpcode,
+ &Scumm::o_animateActor,
+ &Scumm::o_actorFollowCamera,
+ &Scumm::o_actorSet,
+ /* D4 */
+ &Scumm::o_setObjectName,
+ &Scumm::o_actorFromPos,
+ &Scumm::o_getActorMoving,
+ &Scumm::o_or,
+ /* D8 */
+ &Scumm::o_printEgo,
+ &Scumm::o_doSentence,
+ &Scumm::o_add,
+ &Scumm::o_divide,
+ /* DC */
+ &Scumm::o_badOpcode,
+ &Scumm::o_actorSetClass,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_isActorInBox,
+ /* E0 */
+ &Scumm::o_freezeScripts,
+ &Scumm::o_putActor,
+ &Scumm::o_stopScript,
+ &Scumm::o_getActorFacing,
+ /* E4 */
+ &Scumm::o_loadRoomWithEgo,
+ &Scumm::o_pickupObject,
+ &Scumm::o_getClosestObjActor,
+ &Scumm::o_dummy,
+ /* E8 */
+ &Scumm::o_getScriptRunning,
+ &Scumm::o_setOwnerOf,
+ &Scumm::o_startScript,
+ &Scumm::o_debug,
+ /* EC */
+ &Scumm::o_getActorWidth,
+ &Scumm::o_putActorInRoom,
+ &Scumm::o_stopObjectScript,
+ &Scumm::o_badOpcode,
+ /* F0 */
+ &Scumm::o_lights,
+ &Scumm::o_getActorCostume,
+ &Scumm::o_loadRoom,
+ &Scumm::o_roomOps,
+ /* F4 */
+ &Scumm::o_getDist,
+ &Scumm::o_findObject,
+ &Scumm::o_walkActorToObject,
+ &Scumm::o_startObject,
+ /* F8 */
+ &Scumm::o_isGreater,
+ &Scumm::o_doSentence,
+ &Scumm::o_verbOps,
+ &Scumm::o_getActorWalkBox,
+ /* FC */
+ &Scumm::o_isSoundRunning,
+ &Scumm::o_findInventory,
+ &Scumm::o_walkActorTo,
+ &Scumm::o_drawBox
+ };
+
+ _opcodes = opcode_list;
+}
+
+void Scumm::o_actorFollowCamera() {
+ actorFollowCamera(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o_actorFromPos() {
+ int x,y;
+ getResultPos();
+ x = getVarOrDirectWord(0x80);
+ y = getVarOrDirectWord(0x40);
+ setResult(getActorFromPos(x,y));
+}
+
+void Scumm::o_actorSet() {
+ int act = getVarOrDirectByte(0x80);
+ Actor *a = derefActorSafe(act, "actorSet");
+ int i,j;
+
+ while ( (_opcode = fetchScriptByte()) != 0xFF) {
+ switch(_opcode&0x1F) {
+ case 1: /* costume */
+ setActorCostume(a, getVarOrDirectByte(0x80));
+ break;
+ case 2: /* walkspeed */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ setActorWalkSpeed(a, i, j);
+ break;
+ case 3: /* sound */
+ a->sound[0] = getVarOrDirectByte(0x80);
+ break;
+ case 4: /* walkanim */
+ a->walkFrame = getVarOrDirectByte(0x80);
+ break;
+ case 5: /* talkanim */
+ a->talkFrame1 = getVarOrDirectByte(0x80);
+ a->talkFrame2 = getVarOrDirectByte(0x40);
+ break;
+ case 6: /* standanim */
+ a->standFrame = getVarOrDirectByte(0x80);
+ break;
+ case 7: /* ignore */
+ getVarOrDirectByte(0x80);
+ getVarOrDirectByte(0x40);
+ getVarOrDirectByte(0x20);
+ break;
+ case 8: /* init */
+ initActor(a, 0);
+ break;
+ case 9: /* elevation */
+ a->elevation = getVarOrDirectWord(0x80);
+ a->needRedraw = true;
+ a->needBgReset = true;
+ break;
+ case 10: /* defaultanims */
+ a->initFrame = 1;
+ a->walkFrame = 2;
+ a->standFrame = 3;
+ a->talkFrame1 = 4;
+ a->talkFrame2 = 5;
+ break;
+ case 11: /* palette */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ checkRange(31, 0, i, "Illegal palet slot %d");
+ a->palette[i] = j;
+ a->needRedraw = true;
+ break;
+ case 12: /* talk color */
+ a->talkColor = getVarOrDirectByte(0x80);
+ break;
+ case 13: /* name */
+ loadPtrToResource(9, a->number, NULL);
+ break;
+ case 14: /* initanim */
+ a->initFrame = getVarOrDirectByte(0x80);
+ break;
+ case 15: /* unk */
+ error("o_actorset:unk not implemented");
+ break;
+ case 16: /* width */
+ a->width = getVarOrDirectByte(0x80);
+ break;
+ case 17: /* scale */
+ a->scalex = getVarOrDirectByte(0x80);
+ a->scaley = getVarOrDirectByte(0x40);
+ a->needRedraw = true;
+ a->needBgReset = true;
+ break;
+ case 18: /* neverzclip */
+ a->neverZClip = 0;
+ break;
+ case 19: /* setzclip */
+ a->neverZClip = getVarOrDirectByte(0x80);
+ break;
+ case 20: /* ignoreboxes */
+ a->ignoreBoxes = 1;
+ a->neverZClip = 0;
+FixRoom:
+ if (a->room==_currentRoom)
+ putActor(a, a->x, a->y, a->room);
+ break;
+ case 21: /* followboxes */
+ a->ignoreBoxes = 0;
+ a->neverZClip = 0;
+ goto FixRoom;
+
+ case 22: /* animspeed */
+ a->animSpeed = getVarOrDirectByte(0x80);
+ a->animProgress = 0;
+ break;
+ case 23: /* unk2 */
+ a->data8 = getVarOrDirectByte(0x80); /* unused */
+ break;
+ default:
+ error("o_actorSet: default case");
+ }
+ }
+}
+
+void Scumm::o_actorSetClass() {
+ int act = getVarOrDirectWord(0x80);
+ int i;
+
+ while ( (_opcode=fetchScriptByte()) != 0xFF) {
+ i = getVarOrDirectWord(0x80);
+ if (i==0) {
+ _classData[act] = 0;
+ continue;
+ }
+ if (i&0x80)
+ putClass(act, i, 1);
+ else
+ putClass(act, i, 0);
+ }
+}
+
+void Scumm::o_add() {
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) + a);
+}
+
+void Scumm::o_and() {
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) & a);
+}
+
+void Scumm::o_animateActor() {
+ int act, anim;
+
+ act = getVarOrDirectByte(0x80);
+ anim = getVarOrDirectByte(0x40);
+ animateActor(act,anim);
+}
+
+void Scumm::o_badOpcode() {
+ error("Scumm opcode %d illegal", _opcode);
+}
+
+void Scumm::o_breakHere() {
+ updateScriptPtr();
+ _currentScript = 0xFF;
+}
+
+void Scumm::o_chainScript() {
+ int16 vars[16];
+ int data;
+ int cur;
+
+ data = getVarOrDirectByte(0x80);
+
+ getWordVararg(vars);
+
+ cur = _currentScript;
+
+ if (vm.slot[cur].cutsceneOverride != 0) {
+ error("Script %d chaining with active cutscene/override");
+ }
+
+ vm.slot[cur].number = 0;
+ vm.slot[cur].status = 0;
+ _currentScript = 0xFF;
+
+ runScript(data, vm.slot[cur].unk1, vm.slot[cur].unk2, vars);
+}
+
+void Scumm::o_cursorCommand() {
+ int i,j,k;
+ int16 table[16];
+
+ switch((_opcode=fetchScriptByte())&0x1F) {
+ case 1: /* cursor show */
+ _cursorState = 1;
+ verbMouseOver(0);
+ break;
+ case 2: /* cursor hide */
+ _cursorState = 0;
+ verbMouseOver(0);
+ break;
+ case 3: /* userput on */
+ _userPut = 1;
+ break;
+ case 4: /* userput off */
+ _userPut = 0;
+ break;
+ case 5: /* cursor soft on */
+ _cursorState++;
+ if (_cursorState > 1) {
+ error("Cursor state greater than 1 in script");
+ }
+ verbMouseOver(0);
+ break;
+ case 6: /* cursor soft off */
+ _cursorState--;
+ verbMouseOver(0);
+ break;
+ case 7: /* userput soft on */
+ _userPut++;
+ break;
+ case 8: /* userput soft off */
+ _userPut--;
+ break;
+ case 10: /* set cursor img */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ setCursorImg(i, j);
+ break;
+ case 11: /* set cursor hotspot */
+ i = getVarOrDirectByte(0x80);
+ j = getVarOrDirectByte(0x40);
+ k = getVarOrDirectByte(0x20);
+ setCursorHotspot(i, j, k);
+ break;
+
+ case 12: /* init cursor */
+ setCursor(getVarOrDirectByte(0x80));
+ break;
+ case 13: /* init charset */
+ initCharset(getVarOrDirectByte(0x80));
+ break;
+ case 14: /* unk */
+ getWordVararg(table);
+ for (i=0; i<16; i++)
+ charset._colorMap[i] = _charsetData[string[1].t_charset][i] = table[i];
+ break;
+ }
+
+ _vars[VAR_CURSORSTATE] = _cursorState;
+ _vars[VAR_USERPUT] = _userPut;
+}
+
+void Scumm::o_cutscene() {
+ int16 args[16];
+ getWordVararg(args);
+ cutscene(args);
+}
+
+void Scumm::o_endCutscene() {
+ endCutscene();
+}
+
+void Scumm::o_debug() {
+ getVarOrDirectWord(0x80);
+}
+
+void Scumm::o_decrement() {
+ getResultPos();
+ setResult(readVar(_resultVarNumber)-1);
+}
+
+void Scumm::o_delay() {
+ int delay = fetchScriptByte();
+ delay |= fetchScriptByte()<<8;
+ delay |= fetchScriptByte()<<16;
+ vm.slot[_currentScript].delay = delay;
+ vm.slot[_currentScript].status = 1;
+ o_breakHere();
+}
+
+void Scumm::o_delayVariable() {
+ vm.slot[_currentScript].delay = readVar(fetchScriptWord());
+ vm.slot[_currentScript].status = 1;
+ o_breakHere();
+}
+
+void Scumm::o_divide() {
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ if(a==0) {
+ error("Divide by zero");
+ setResult(0);
+ } else
+ setResult(readVar(_resultVarNumber) / a);
+}
+
+void Scumm::o_doSentence() {
+ int a,b;
+ SentenceTab *st;
+
+ _sentenceIndex++;
+
+ a = getVarOrDirectByte(0x80);
+ if (a==0xFE) {
+ _sentenceIndex = 0xFF;
+ stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
+ clearClickedStatus();
+ return;
+ }
+
+ st = &sentence[_sentenceIndex];
+
+ st->unk5 = a;
+ st->unk4 = getVarOrDirectWord(0x40);
+ b = st->unk3 = getVarOrDirectWord(0x20);
+ if (b==0) {
+ st->unk2 = 0;
+ } else {
+ st->unk2 = 1;
+ }
+ st->unk = 0;
+}
+
+void Scumm::o_drawBox() {
+ int x,y,x2,y2,color;
+
+ x = getVarOrDirectWord(0x80);
+ y = getVarOrDirectWord(0x40);
+
+ _opcode = fetchScriptByte();
+ x2 = getVarOrDirectWord(0x80);
+ y2 = getVarOrDirectWord(0x40);
+ color = getVarOrDirectByte(0x20);
+
+ drawBox(x, y, x2, y2, color);
+}
+
+void Scumm::o_drawObject() {
+ int state,obj,index,i;
+ ObjectData *od;
+ byte x,y,w,h;
+
+ state = 1;
+ _xPos = _yPos = 255;
+ obj = getVarOrDirectWord(0x80);
+
+ switch((_opcode = fetchScriptByte())&0x1F) {
+ case 1: /* draw at */
+ _xPos = getVarOrDirectWord(0x80);
+ _yPos = getVarOrDirectWord(0x40);
+ break;
+ case 2: /* set state */
+ state = getVarOrDirectWord(0x80);
+ break;
+ case 0x1F: /* neither */
+ break;
+ default:
+ error("o_drawObject: default case");
+ }
+ index = getObjectIndex(obj);
+ if (index==-1)
+ return;
+ od = &_objs[index];
+ if (_xPos!=0xFF) {
+ od->cdhd_10 += (_xPos - od->x_pos)<<3;
+ od->x_pos = _xPos;
+ od->cdhd_12 += (_yPos - od->y_pos)<<3;
+ od->y_pos = _yPos;
+ }
+ addObjectToDrawQue(index);
+
+ x = od->x_pos;
+ y = od->y_pos;
+ w = od->numstrips;
+ h = od->height;
+
+ i = _numObjectsInRoom;
+ do {
+ if (_objs[i].x_pos == x && _objs[i].y_pos == y
+ && _objs[i].numstrips == w && _objs[i].height==h)
+ putState(_objs[i].obj_nr, 0);
+ } while (--i);
+
+ putState(obj, state);
+}
+
+void Scumm::o_dummy() {
+ /* nothing */
+}
+
+
+void Scumm::o_expression() {
+ int dst, i;
+
+ _scummStackPos = 0;
+ getResultPos();
+ dst = _resultVarNumber;
+
+ while ((_opcode = fetchScriptByte())!=0xFF) {
+ switch(_opcode&0x1F) {
+ case 1: /* varordirect */
+ push(getVarOrDirectWord(0x80));
+ break;
+ case 2: /* add */
+ i = pop();
+ push(i + pop());
+ break;
+ case 3: /* sub */
+ i = pop();
+ push(pop() - i);
+ break;
+ case 4: /* mul */
+ i = pop();
+ push(i * pop());
+ break;
+ case 5: /* div */
+ i = pop();
+ if (i==0)
+ error("Divide by zero");
+ push(pop() / i);
+ break;
+ case 6: /* normal opcode */
+ _opcode = fetchScriptByte();
+ (this->*(getOpcode(_opcode)))();
+ push(_vars[0]);
+ break;
+ }
+ }
+
+ _resultVarNumber = dst;
+ setResult(pop());
+}
+
+void Scumm::o_faceActor() {
+ int act, obj;
+ act = getVarOrDirectByte(0x80);
+ obj = getVarOrDirectWord(0x40);
+ faceActorToObj(act, obj);
+}
+
+void Scumm::o_findInventory() {
+ int t;
+ getResultPos();
+ t = getVarOrDirectByte(0x80);
+ setResult(findInventory(t,getVarOrDirectByte(0x40)));
+}
+
+void Scumm::o_findObject() {
+ int t;
+ getResultPos();
+ t = getVarOrDirectWord(0x80);
+ setResult(findObject(t, getVarOrDirectWord(0x40)));
+}
+
+void Scumm::o_freezeScripts() {
+ int scr = getVarOrDirectByte(0x80);
+
+ if (scr!=0)
+ freezeScripts(scr);
+ else
+ unfreezeScripts();
+}
+
+void Scumm::o_getActorCostume() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorCostume")->costume);
+}
+
+void Scumm::o_getActorElevation() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorElevation")->elevation);
+}
+
+void Scumm::o_getActorFacing() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorFacing")->facing);
+}
+
+void Scumm::o_getActorMoving() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorMoving")->moving);
+}
+
+void Scumm::o_getActorRoom() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorRoom")->room);
+}
+
+void Scumm::o_getActorScale() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorScale")->scalex);
+}
+
+void Scumm::o_getActorWalkBox() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorWalkbox")->walkbox);
+}
+
+void Scumm::o_getActorWidth() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorWidth")->width);
+}
+
+void Scumm::o_getActorX() {
+ getResultPos();
+ setResult(getObjX(getVarOrDirectWord(0x80)));
+}
+
+void Scumm::o_getActorY() {
+ getResultPos();
+ setResult(getObjY(getVarOrDirectWord(0x80)));
+}
+
+void Scumm::o_getAnimCounter() {
+ getResultPos();
+ setResult(derefActorSafe(getVarOrDirectByte(0x80),"o_getActorAnimCounter")->cost.animCounter1);
+}
+
+void Scumm::o_getClosestObjActor() {
+ int obj;
+ int act;
+ int closobj=-1, closnum=-1;
+ int dist;
+
+ getResultPos();
+
+ act = getVarOrDirectWord(0x80);
+ obj = _vars[VAR_OBJECT_HI];
+
+ do {
+ dist = getObjActToObjActDist(obj,act);
+ if (dist < closnum) {
+ closnum = dist;
+ closobj = obj;
+ }
+ } while (--obj >= _vars[VAR_OBJECT_LO]);
+
+ setResult(closnum);
+}
+
+void Scumm::o_getDist() {
+ int o1,o2;
+ getResultPos();
+ o1 = getVarOrDirectWord(0x80);
+ o2 = getVarOrDirectWord(0x40);
+ setResult(getObjActToObjActDist(o1,o2));
+}
+
+void Scumm::o_getInventoryCount() {
+ getResultPos();
+ setResult(getInventoryCount(getVarOrDirectByte(0x80)));
+}
+
+void Scumm::o_getObjectOwner() {
+ getResultPos();
+ setResult(getOwner(getVarOrDirectWord(0x80)));
+}
+
+void Scumm::o_getObjectState() {
+ getResultPos();
+ setResult(getState(getVarOrDirectWord(0x80)));
+}
+
+void Scumm::o_getRandomNr() {
+ getResultPos();
+ setResult(getRandomNumber(getVarOrDirectByte(0x80)+1));
+}
+
+void Scumm::o_getScriptRunning() {
+ getResultPos();
+ setResult(getScriptRunning(getVarOrDirectByte(0x80)));
+}
+
+void Scumm::o_getVerbEntrypoint() {
+ int a,b;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ setResult(getVerbEntrypoint(a, b));
+}
+
+void Scumm::o_ifClassOfIs() {
+ int act,cls;
+ bool cond = true, b;
+
+ act = getVarOrDirectWord(0x80);
+ while ( (_opcode = fetchScriptByte()) != 0xFF) {
+ cls = getVarOrDirectWord(0x80);
+ b = getClass(act, cls);
+
+ if (cls&0x80 && !b || !(cls&0x80) && b)
+ cond = false;
+ }
+ if (cond)
+ ignoreScriptWord();
+ else
+ o_jumpRelative();
+}
+
+void Scumm::o_increment() {
+ getResultPos();
+ setResult(readVar(_resultVarNumber)+1);
+}
+
+void Scumm::o_isActorInBox() {
+ int box;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_isActorInBox");
+ box = getVarOrDirectByte(0x40);
+
+ if (!checkXYInBoxBounds(box, a->x, a->y))
+ o_jumpRelative();
+ else
+ ignoreScriptWord();
+}
+
+void Scumm::o_isEqual() {
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b == a) ignoreScriptWord();
+ else o_jumpRelative();
+
+}
+
+void Scumm::o_isGreater() {
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b > a) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_isGreaterEqual() {
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b >= a) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_isLess() {
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b < a) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_lessOrEqual() {
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b <= a) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_isNotEqual() {
+ int16 a = readVar(fetchScriptWord());
+ int16 b = getVarOrDirectWord(0x80);
+ if (b != a) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_notEqualZero() {
+ int a = readVar(fetchScriptWord());
+ if (a != 0) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_equalZero() {
+ int a = readVar(fetchScriptWord());
+ if (a == 0) ignoreScriptWord();
+ else o_jumpRelative();
+}
+
+void Scumm::o_isSoundRunning() {
+ int snd;
+ getResultPos();
+ snd = getVarOrDirectByte(0x80);
+ if (snd)
+ snd = unkSoundProc23(snd);
+ setResult(snd);
+}
+
+void Scumm::o_jumpRelative() {
+ _scriptPointer += (int16)fetchScriptWord();
+}
+
+void Scumm::o_lights() {
+ int a,b,c;
+
+ a = getVarOrDirectByte(0x80);
+ b = fetchScriptByte();
+ c = fetchScriptByte();
+ if (c==0)
+ _vars[VAR_DRAWFLAGS] = a;
+ else if (c==1) {
+ _lightsValueA = a;
+ _lightsValueB = b;
+ }
+ _fullRedraw=1;
+}
+
+void Scumm::o_loadRoom() {
+ int room = getVarOrDirectByte(0x80);
+ debug(1,"Loading room %d", room);
+ startScene(room, 0, 0);
+ _fullRedraw = 1;
+}
+
+void Scumm::o_loadRoomWithEgo() {
+ int obj, room, x,y;
+ Actor *a;
+
+ obj = getVarOrDirectWord(0x80);
+ room = getVarOrDirectByte(0x40);
+
+ a = derefActorSafe(_vars[VAR_UNK_ACTOR], "o_loadRoomWithEgo");
+
+ /* Warning: uses _xPos, _yPos from a previous update of those */
+ putActor(a, _xPos, _yPos, room);
+
+ x = (int16)fetchScriptWord();
+ y = (int16)fetchScriptWord();
+
+ dseg_3A76 = 0;
+
+ _vars[VAR_WALKTO_OBJ] = obj;
+
+ startScene(a->room, a, obj);
+
+ _vars[VAR_WALKTO_OBJ] = 0;
+ camera._destPos = camera._curPos = a->x;
+ setCameraFollows(a);
+ _fullRedraw=1;
+
+ if (x != -1) {
+ startWalkActor(a, x, y, 0xFF);
+ }
+}
+
+void Scumm::o_matrixOps() {
+ int a,b;
+
+ _opcode = fetchScriptByte();
+ switch(_opcode & 0x1F) {
+ case 1:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ setBoxFlags(a,b);
+ break;
+ case 2:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ setBoxScale(a,b);
+ break;
+ case 3:
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ setBoxScale(a,(b-1)|0x8000);
+ break;
+ case 4:
+ createBoxMatrix();
+ break;
+ }
+}
+
+void Scumm::o_move() {
+ getResultPos();
+ setResult(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o_multiply() {
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) * a);
+}
+
+
+void Scumm::o_or() {
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) | a);
+}
+
+void Scumm::o_overRide() {
+ if(fetchScriptByte()!=0)
+ beginOverride();
+ else
+ endOverride();
+}
+
+void Scumm::o_panCameraTo() {
+ panCameraTo(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o_pickupObject() {
+ int obj, room;
+
+ obj = getVarOrDirectWord(0x80);
+ room = getVarOrDirectByte(0x40);
+ if (room==0)
+ room = _roomResource;
+ addObjectToInventory(obj, room);
+ putOwner(obj, _vars[VAR_UNK_ACTOR]);
+ putClass(obj, 32, 1);
+ putState(obj, 1);
+ removeObjectFromRoom(obj);
+ clearDrawObjectQueue();
+ runHook(1);
+}
+
+void Scumm::o_print() {
+ _actorToPrintStrFor = getVarOrDirectByte(0x80);
+ decodeParseString();
+}
+
+void Scumm::o_printEgo() {
+ _actorToPrintStrFor = _vars[VAR_UNK_ACTOR];
+ decodeParseString();
+}
+
+void Scumm::o_pseudoRoom() {
+ int i = fetchScriptByte(), j;
+ while ((j = fetchScriptByte()) != 0) {
+ if (j >= 0x80) {
+ _resourceMapper[j&0x7F] = i;
+ }
+ }
+}
+
+void Scumm::o_putActor() {
+ int x,y;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_putActor");
+ x = getVarOrDirectWord(0x40);
+ y = getVarOrDirectWord(0x20);
+
+ putActor(a, x, y, a->room);
+}
+
+
+void Scumm::o_putActorAtObject() {
+ int obj;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_putActorAtObject");
+ obj = getVarOrDirectWord(0x40);
+ if (whereIsObject(obj)!=-1)
+ getObjectXYPos(obj);
+ else {
+ _xPos = 240;
+ _yPos = 120;
+ }
+ putActor(a, _xPos, _yPos, a->room);
+}
+
+void Scumm::o_putActorInRoom() {
+ int room;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_putActorInRoom");
+ room = getVarOrDirectByte(0x40);
+ if (a->visible && _currentRoom!=room && _vars[VAR_TALK_ACTOR]==a->number) {
+ clearMsgQueue();
+ }
+ a->room = room;
+ if (!room)
+ putActor(a, 0, 0, 0);
+}
+
+void Scumm::o_quitPauseRestart() {
+ switch(fetchScriptByte()) {
+ case 1:
+ pauseGame(0);
+ break;
+ case 3:
+ shutDown(0);
+ break;
+ }
+}
+
+void Scumm::o_resourceRoutines() {
+ int res;
+
+ _opcode = fetchScriptByte();
+ if (_opcode != 17)
+ res = getVarOrDirectByte(0x80);
+ switch(_opcode&0x1F) {
+ case 1: /* load script */
+ ensureResourceLoaded(2, res);
+ break;
+ case 2: /* load sound */
+ ensureResourceLoaded(4, res);
+ break;
+ case 3: /* load costume */
+ ensureResourceLoaded(3, res);
+ break;
+ case 4: /* load room */
+ ensureResourceLoaded(1, res);
+ break;
+ case 5: /* nuke script */
+ setResourceFlags(2, res, 0x7F);
+ break;
+ case 6: /* nuke sound */
+ setResourceFlags(4, res, 0x7F);
+ break;
+ case 7: /* nuke costume */
+ setResourceFlags(3, res, 0x7F);
+ break;
+ case 8: /* nuke room */
+ setResourceFlags(1, res, 0x7F);
+ break;
+ case 9: /* lock script */
+ if (res >= _numGlobalScripts)
+ break;
+ lock(2,res);
+ break;
+ case 10:/* lock sound */
+ lock(4,res);
+ break;
+ case 11:/* lock costume */
+ lock(3,res);
+ break;
+ case 12:/* lock room */
+ if (res > 0x7F)
+ res = _resourceMapper[res&0x7F];
+ lock(1,res);
+ break;
+ case 13:/* unlock script */
+ if (res >= _numGlobalScripts)
+ break;
+ unlock(2,res);
+ break;
+ case 14:/* unlock sound */
+ unlock(4,res);
+ break;
+ case 15:/* unlock costume */
+ unlock(3,res);
+ break;
+ case 16:/* unlock room */
+ if (res > 0x7F)
+ res = _resourceMapper[res&0x7F];
+ unlock(1,res);
+ break;
+ case 17:/* clear heap */
+ heapClear(0);
+ unkHeapProc2(0,0);
+ break;
+ case 18:/* load charset */
+ loadCharset(res);
+ break;
+ case 19:/* nuke charset */
+ nukeCharset(res);
+ break;
+ case 20:/* ? */
+ unkResProc(getVarOrDirectWord(0x40), res);
+ break;
+ }
+}
+
+void Scumm::o_roomOps() {
+ int a,b,c,d,e;
+
+ _opcode = fetchScriptByte();
+
+ switch(_opcode & 0x1F) {
+ case 1: /* room scroll */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ if (a < 160) a=160;
+ if (a > ((_scrWidthIn8Unit-20)<<3)) a=((_scrWidthIn8Unit-20)<<3);
+ if (b < 160) b=160;
+ if (b > ((_scrWidthIn8Unit-20)<<3)) b=((_scrWidthIn8Unit-20)<<3);
+ _vars[VAR_CAMERA_MIN] = a;
+ _vars[VAR_CAMERA_MAX] = b;
+ break;
+ case 2: /* room color */
+ error("room-color is no longer a valid command");
+ break;
+
+ case 3: /* set screen */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ initScreens(0,a,320,b);
+ break;
+ case 4: /* set palette color */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ c = getVarOrDirectWord(0x20);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ setPalColor(d, a, b, c); /* index, r, g, b */
+ break;
+ case 5: /* shake on */
+ setShake(1);
+ break;
+ case 6: /* shake off */
+ setShake(0);
+ break;
+ case 8: /* room scale? */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ c = getVarOrDirectByte(0x20);
+ unkRoomFunc2(b, c, a, a, a);
+ break;
+ case 9: /* ? */
+ _saveLoadFlag = getVarOrDirectByte(0x80);
+ _saveLoadData = getVarOrDirectByte(0x40);
+ _saveLoadData = 0; /* TODO: weird behaviour */
+ break;
+ case 10: /* ? */
+ a = getVarOrDirectWord(0x80);
+ if (a) {
+ _switchRoomEffect = (byte)(a);
+ _switchRoomEffect2 = (byte)(a>>8);
+ } else {
+ screenEffect(_newEffect);
+ }
+ break;
+ case 11: /* ? */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ c = getVarOrDirectWord(0x20);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ e = getVarOrDirectByte(0x40);
+ unkRoomFunc2(d, e, a, b, c);
+ break;
+ case 12: /* ? */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectWord(0x40);
+ c = getVarOrDirectWord(0x20);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ e = getVarOrDirectByte(0x40);
+ unkRoomFunc3(d, e, a, b, c);
+ break;
+
+ case 13: /* ? */
+ error("roomops:13 not implemented");
+ break;
+ case 14: /* ? */
+ error("roomops:14 not implemented");
+ break;
+ case 15: /* palmanip? */
+ a = getVarOrDirectByte(0x80);
+ _opcode = fetchScriptByte();
+ b = getVarOrDirectByte(0x80);
+ c = getVarOrDirectByte(0x40);
+ _opcode = fetchScriptByte();
+ d = getVarOrDirectByte(0x80);
+ unkRoomFunc4(b, c, a, d, 1);
+ break;
+
+ case 16: /* ? */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ if (b!=0)
+ _colorCycleDelays[a] = 0x4000 / (b*0x4C);
+ else
+ _colorCycleDelays[a] = 0;
+ break;
+ }
+}
+
+void Scumm::o_saveRestoreVerbs() {
+ int a,b,c,slot, slot2;
+
+ _opcode = fetchScriptByte();
+
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ c = getVarOrDirectByte(0x20);
+
+ switch(_opcode) {
+ case 1: /* hide verbs */
+ while (a<=b) {
+ slot = getVerbSlot(a,0);
+ if (slot && _verbs[slot].saveid==0) {
+ _verbs[slot].saveid = c;
+ drawVerb(slot, 0);
+ verbMouseOver(0);
+ }
+ a++;
+ }
+ break;
+ case 2: /* show verbs */
+ while (a<=b) {
+ slot = getVerbSlot(a, c);
+ if (slot) {
+ slot2 = getVerbSlot(a,0);
+ if (slot2)
+ killVerb(slot2);
+ slot = getVerbSlot(a,c);
+ _verbs[slot].saveid = 0;
+ drawVerb(slot, 0);
+ verbMouseOver(0);
+ }
+ a++;
+ }
+ break;
+ case 3: /* kill verbs */
+ while (a<=b) {
+ slot = getVerbSlot(a,c);
+ if (slot)
+ killVerb(slot);
+ a++;
+ }
+ break;
+ default:
+ error("o_saveRestoreVerbs: invalid opcode");
+ }
+}
+
+void Scumm::o_setCameraAt() {
+ setCameraAtEx(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o_setObjectName() {
+ int act = getVarOrDirectWord(0x80);
+ int size;
+ int a;
+ int i;
+
+ if (act <= _vars[VAR_NUM_ACTOR])
+ error("Can't set actor %d name with new-name-of", act);
+
+ if (!getObjectAddress(act))
+ error("Can't set name of object %d", act);
+
+ size = READ_BE_UINT32_UNALIGNED(getObjOrActorName(act) - 4)-9;
+ i = 0;
+
+ while ((a = fetchScriptByte()) != 0) {
+ getObjOrActorName(act)[i++] = a;
+
+ if (a==0xFF) {
+ getObjOrActorName(act)[i++] = fetchScriptByte();
+ getObjOrActorName(act)[i++] = fetchScriptByte();
+ getObjOrActorName(act)[i++] = fetchScriptByte();
+ }
+
+ if (i > size)
+ error("New name of object %d too long", act);
+ }
+
+ getObjOrActorName(act)[i] = 0;
+ runHook(0);
+}
+
+void Scumm::o_setOwnerOf() {
+ int obj, owner;
+
+ obj = getVarOrDirectWord(0x80);
+ owner = getVarOrDirectByte(0x40);
+
+ setOwnerOf(obj, owner);
+}
+
+void Scumm::o_setState() {
+ int obj, state;
+ obj = getVarOrDirectWord(0x80);
+ state = getVarOrDirectByte(0x40);
+ putState(obj, state);
+ removeObjectFromRoom(obj);
+ if (_BgNeedsRedraw)
+ clearDrawObjectQueue();
+}
+
+void Scumm::o_setVarRange() {
+ int a,b;
+
+ getResultPos();
+ a=fetchScriptByte();
+ do {
+ if (_opcode&0x80)
+ b=fetchScriptWord();
+ else
+ b=fetchScriptByte();
+
+ setResult(b);
+ _resultVarNumber++;
+ } while (--a);
+}
+
+void Scumm::o_soundKludge() {
+ int16 items[15];
+ int i;
+
+ for (i=0; i<15; i++)
+ items[i] = 0;
+
+ getWordVararg(items);
+
+ soundKludge(items);
+
+}
+
+void Scumm::o_startMusic() {
+ addSoundToQueue(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o_startObject() {
+ int obj, script;
+ int16 data[16];
+
+ obj = getVarOrDirectWord(0x80);
+ script = getVarOrDirectByte(0x40);
+
+ getWordVararg(data);
+ runVerbCode(obj, script, 0, 0, data);
+}
+
+void Scumm::o_startScript() {
+ int op,script;
+ int16 data[16];
+ int a,b;
+
+ op = _opcode;
+ script = getVarOrDirectByte(0x80);
+
+ getWordVararg(data);
+
+ a = b = 0;
+ if (op&0x40) b=1;
+ if (op&0x20) a=1;
+
+ runScript(script, a, b, data);
+}
+
+void Scumm::o_startSound() {
+ addSoundToQueue(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o_stopMusic() {
+ /* TODO: not implemented */
+ warning("o_stopMusic: not implemented");
+}
+
+void Scumm::o_stopObjectCode() {
+ stopObjectCode();
+}
+
+void Scumm::o_stopObjectScript() {
+ stopObjectScript(getVarOrDirectWord(0x80));
+}
+
+void Scumm::o_stopScript() {
+ int script;
+
+ script = getVarOrDirectByte(0x80);
+ if (script==0)
+ stopObjectCode();
+ else
+ stopScriptNr(script);
+}
+
+void Scumm::o_stopSound() {
+ unkSoundProc1(getVarOrDirectByte(0x80));
+}
+
+void Scumm::o_stringOps() {
+ int a,b,c,i;
+ byte *ptr;
+
+ _opcode = fetchScriptByte();
+ switch(_opcode&0x1F) {
+ case 1: /* loadstring */
+ loadPtrToResource(7, getVarOrDirectByte(0x80), NULL);
+ break;
+ case 2: /* copystring */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ nukeResource(7, a);
+ ptr = getResourceAddress(7, b);
+ if (ptr) loadPtrToResource(7, a, ptr);
+ break;
+ case 3: /* set string char */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ ptr = getResourceAddress(7, a);
+ if (ptr==NULL) error("String %d does not exist", a);
+ c = getVarOrDirectByte(0x20);
+ ptr[b] = c;
+ break;
+
+ case 4: /* get string char */
+ getResultPos();
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ ptr = getResourceAddress(7, a);
+ if (ptr==NULL) error("String %d does not exist", a);
+ setResult(ptr[b]);
+ break;
+
+ case 5: /* create empty string */
+ a = getVarOrDirectByte(0x80);
+ b = getVarOrDirectByte(0x40);
+ nukeResource(7, a);
+ if (b) {
+ ptr = createResource(7, a, b);
+ if (ptr) {
+ for(i=0; i<b; i++)
+ ptr[i] = 0;
+ }
+ }
+ break;
+ }
+}
+
+void Scumm::o_subtract() {
+ int a;
+ getResultPos();
+ a = getVarOrDirectWord(0x80);
+ setResult(readVar(_resultVarNumber) - a);
+}
+
+void Scumm::o_verbOps() {
+ int verb,slot;
+ VerbSlot *vs;
+ int a,b;
+ byte *ptr;
+
+ verb = getVarOrDirectByte(0x80);
+
+ slot = getVerbSlot(verb,0);
+ checkRange(_maxVerbs-1, 0, slot, "Illegal new verb slot %d");
+
+ vs = &_verbs[slot];
+ vs->verbid = verb;
+
+ while ((_opcode=fetchScriptByte()) != 0xFF) {
+ switch(_opcode&0x1F) {
+ case 1: /* load image */
+ a = getVarOrDirectWord(0x80);
+ if (verb) {
+ setVerbObject(_roomResource, a, verb);
+ vs->type = 1;
+ }
+ break;
+ case 2: /* load from code */
+ loadPtrToResource(8, slot, NULL);
+ if (slot==0)
+ nukeResource(8, slot);
+ vs->type = 0;
+ vs->imgindex = 0;
+ break;
+ case 3: /* color */
+ vs->color = getVarOrDirectByte(0x80);
+ break;
+ case 4: /* set hi color */
+ vs->hicolor = getVarOrDirectByte(0x80);
+ break;
+ case 5: /* set xy */
+ vs->x = getVarOrDirectWord(0x80);
+ vs->y = getVarOrDirectWord(0x40);
+ break;
+ case 6: /* set on */
+ vs->curmode=1;
+ break;
+ case 7: /* set off */
+ vs->curmode=0;
+ break;
+ case 8: /* delete */
+ killVerb(slot);
+ break;
+ case 9: /* new */
+ slot = getVerbSlot(verb, 0);
+ if (slot==0) {
+ for (slot=1; slot<_maxVerbs; slot++) {
+ if(_verbs[slot].verbid==0)
+ break;
+ }
+ if (slot==_maxVerbs)
+ error("Too many verbs");
+ }
+ vs = &_verbs[slot];
+ vs->verbid = verb;
+ vs->color = 2;
+ vs->hicolor = 0;
+ vs->dimcolor = 8;
+ vs->type = 0;
+ vs->charset_nr = string[0].t_charset;
+ vs->curmode = 0;
+ vs->saveid = 0;
+ vs->key = 0;
+ vs->center = 0;
+ vs->imgindex = 0;
+ break;
+
+ case 16: /* set dim color */
+ vs->dimcolor = getVarOrDirectByte(0x80);
+ break;
+ case 17: /* dim */
+ vs->curmode = 2;
+ break;
+ case 18: /* set key */
+ vs->key = getVarOrDirectByte(0x80);
+ break;
+ case 19: /* set center */
+ vs->center = 1;
+ break;
+ case 20: /* set to string */
+ ptr = getResourceAddress(7, getVarOrDirectWord(0x80));
+ if (!ptr)
+ nukeResource(8, slot);
+ else {
+ loadPtrToResource(8, slot, ptr);
+ }
+ if (slot==0)
+ nukeResource(8, slot);
+ vs->type = 0;
+ vs->imgindex = 0;
+ break;
+ case 22: /* assign object */
+ a = getVarOrDirectWord(0x80);
+ b = getVarOrDirectByte(0x40);
+ if (slot && vs->imgindex!=a) {
+ setVerbObject(b, a, slot);
+ vs->type = 1;
+ vs->imgindex = a;
+ }
+ break;
+ case 23: /* set back color */
+ vs->bkcolor = getVarOrDirectByte(0x80);
+ break;
+ }
+ }
+ drawVerb(slot, 0);
+ verbMouseOver(0);
+}
+
+void Scumm::o_wait() {
+ byte *oldaddr;
+
+ oldaddr = _scriptPointer - 1;
+
+ _opcode = fetchScriptByte();
+ switch(_opcode&0x1F) {
+ case 1: /* wait for actor */
+ if (derefActorSafe(getVarOrDirectByte(0x80), "o_wait")->moving)
+ break;
+ return;
+ case 2: /* wait for message */
+ if (_vars[VAR_HAVE_MSG])
+ break;
+ return;
+ case 3: /* wait for camera */
+ if (camera._curPos>>3 != camera._destPos>>3)
+ break;
+ return;
+ case 4: /* wait for sentence */
+ if (_sentenceIndex!=0xFF) {
+ if (sentence[_sentenceIndex].unk &&
+ !isScriptLoaded(_vars[VAR_SENTENCE_SCRIPT]) )
+ return;
+ break;
+ }
+ if (!isScriptLoaded(_vars[VAR_SENTENCE_SCRIPT]))
+ return;
+ break;
+ default:
+ error("o_wait: default case");
+ return;
+ }
+
+ _scriptPointer = oldaddr;
+ o_breakHere();
+}
+
+void Scumm::o_walkActorTo() {
+ int x, y;
+ Actor *a;
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_walkActorTo");
+ x = getVarOrDirectWord(0x40);
+ y = getVarOrDirectWord(0x20);
+ startWalkActor(a, x, y, 0xFF);
+}
+
+void Scumm::o_walkActorToActor() {
+ int b,x,y;
+ Actor *a, *a2;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_walkActorToActor");
+ if (a->room != _currentRoom) {
+ getVarOrDirectByte(0x40);
+ fetchScriptByte();
+ return;
+ }
+
+ a2 = derefActorSafe(getVarOrDirectByte(0x40), "o_walkActorToActor(2)");
+ if (a2->room != _currentRoom) {
+ fetchScriptByte();
+ return;
+ }
+ b = fetchScriptByte(); /* distance from actor */
+ if (b==0xFF) {
+ b = a2->scalex * a->width / 0xFF;
+ b = b + b/2;
+ }
+ x = a2->x;
+ y = a2->y;
+ if (x < a->x)
+ x += b;
+ else
+ x -= b;
+
+ startWalkActor(a, x, y, 0xFF);
+}
+
+void Scumm::o_walkActorToObject() {
+ int obj;
+ Actor *a;
+
+ a = derefActorSafe(getVarOrDirectByte(0x80), "o_walkActorToObject");
+ obj = getVarOrDirectWord(0x40);
+ if (whereIsObject(obj)!=-1) {
+ getObjectXYPos(obj);
+ startWalkActor(a, _xPos, _yPos, _dir);
+ }
+}
+
+int Scumm::getWordVararg(int16 *ptr) {
+ int i;
+ for (i=0; i<16; i++)
+ ptr[i] = 0;
+
+ i = 0;
+ while ((_opcode = fetchScriptByte()) != 0xFF) {
+ ptr[i++] = getVarOrDirectWord(0x80);
+ }
+ return i;
+}
+
+int Scumm::getVarOrDirectWord(byte mask) {
+ if (_opcode&mask)
+ return readVar(fetchScriptWord());
+ return (int16)fetchScriptWord();
+}
+
+int Scumm::getVarOrDirectByte(byte mask) {
+ if (_opcode&mask)
+ return readVar(fetchScriptWord());
+ return fetchScriptByte();
+}
+
+void Scumm::decodeParseString() {
+ int textSlot;
+
+ switch(_actorToPrintStrFor) {
+ case 252:
+ textSlot = 3;
+ break;
+ case 253:
+ textSlot = 2;
+ break;
+ case 254:
+ textSlot = 1;
+ break;
+ default:
+ textSlot = 0;
+ }
+
+ string[textSlot].xpos = string[textSlot].t_xpos;
+ string[textSlot].ypos = string[textSlot].t_ypos;
+ string[textSlot].center = string[textSlot].t_center;
+ string[textSlot].overhead = string[textSlot].t_overhead;
+ string[textSlot].right = string[textSlot].t_right;
+ string[textSlot].color = string[textSlot].t_color;
+ string[textSlot].charset = string[textSlot].t_charset;
+
+ while((_opcode=fetchScriptByte()) != 0xFF) {
+ switch(_opcode&0xF) {
+ case 0: /* set string xy */
+ string[textSlot].xpos = getVarOrDirectWord(0x80);
+ string[textSlot].ypos = getVarOrDirectWord(0x40);
+ string[textSlot].overhead = 0;
+ break;
+ case 1: /* color */
+ string[textSlot].color = getVarOrDirectByte(0x80);
+ break;
+ case 2: /* right */
+ string[textSlot].right = getVarOrDirectWord(0x80);
+ break;
+ case 4: /* center*/
+ string[textSlot].center = 1;
+ string[textSlot].overhead = 0;
+ break;
+ case 6: /* left */
+ string[textSlot].center = 0;
+ string[textSlot].overhead = 0;
+ break;
+ case 7: /* overhead */
+ string[textSlot].overhead = 1;
+ break;
+ case 8: /* ignore */
+ getVarOrDirectWord(0x80);
+ getVarOrDirectWord(0x40);
+ break;
+ case 15:
+ _messagePtr = _scriptPointer;
+ switch(textSlot) {
+ case 0: actorTalk(); break;
+ case 1: drawString(1); break;
+ case 2: unkMessage1(); break;
+ case 3: unkMessage2(); break;
+ }
+ _scriptPointer = _messagePtr;
+ return;
+ default:
+ return;
+ }
+ }
+
+ string[textSlot].t_xpos = string[textSlot].xpos;
+ string[textSlot].t_ypos = string[textSlot].ypos;
+ string[textSlot].t_center = string[textSlot].center;
+ string[textSlot].t_overhead = string[textSlot].overhead;
+ string[textSlot].t_right = string[textSlot].right;
+ string[textSlot].t_color = string[textSlot].color;
+ string[textSlot].t_charset = string[textSlot].charset;
+}
+
+
+#endif \ No newline at end of file