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authorMax Horn2002-05-11 14:55:03 +0000
committerMax Horn2002-05-11 14:55:03 +0000
commitc2b26a45907040bdbd717e05b52d18d293db7f75 (patch)
tree8870bd098ca6c8882d7906d0ef08cb688f90304a /script_v1.cpp
parent48f4d103e0fa8e3aeaf56a430e87fc82d3a1593a (diff)
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once more changed the face direction calculation; allows to remove MI2 bridge hack in script_v1.cpp
svn-id: r4277
Diffstat (limited to 'script_v1.cpp')
-rw-r--r--script_v1.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/script_v1.cpp b/script_v1.cpp
index fdb2d3106c..90e26b8117 100644
--- a/script_v1.cpp
+++ b/script_v1.cpp
@@ -980,14 +980,6 @@ void Scumm::o5_cutscene()
void Scumm::o5_endCutscene()
{
- // FIXME MI2: wrong direction/levitation of G. on the bridge
- if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) &&
- (vm.slot[_currentScript].number == 203)) {
- Actor *a = derefActor(1);
- if (a->x == 571)
- a->facing = 90;
- }
-
endCutscene();
}