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author | Nicolas Bacca | 2002-04-07 01:40:38 +0000 |
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committer | Nicolas Bacca | 2002-04-07 01:40:38 +0000 |
commit | facec50a490a716c5c578d2e43a378fcd5fc21d0 (patch) | |
tree | 72c0be99fd06f803e1a7053cea92a646cec7bdaa /script_v1.cpp | |
parent | 37116811cce42c3cab1378b0f77e76f1e52ab37a (diff) | |
download | scummvm-rg350-facec50a490a716c5c578d2e43a378fcd5fc21d0.tar.gz scummvm-rg350-facec50a490a716c5c578d2e43a378fcd5fc21d0.tar.bz2 scummvm-rg350-facec50a490a716c5c578d2e43a378fcd5fc21d0.zip |
Kind of hack that seems to synchronize loom's cutscenes + remove these damned ^M (time to configure my CVS properly I guess ...)
svn-id: r3885
Diffstat (limited to 'script_v1.cpp')
-rw-r--r-- | script_v1.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/script_v1.cpp b/script_v1.cpp index aa9108be77..b3b4289302 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -2488,7 +2488,6 @@ void Scumm::decodeParseString() { else offset = 0; delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5); - if (_gameId == GID_LOOM256) cd_play(this, 1, 0, offset, delay); else |