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authorPaweł Kołodziejski2003-07-05 05:11:27 +0000
committerPaweł Kołodziejski2003-07-05 05:11:27 +0000
commitd1fcc77a959803a705109eb3511fb6d097a33d05 (patch)
tree234279740bf92ef3d57a3b655791a86f8a2b7890 /scumm.dsp
parente22e3438e2256e6b726cc4edf5c2ee99f97d5d52 (diff)
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revert to previous targets
svn-id: r8761
Diffstat (limited to 'scumm.dsp')
-rw-r--r--scumm.dsp36
1 files changed, 18 insertions, 18 deletions
diff --git a/scumm.dsp b/scumm.dsp
index 3904828b23..fefcc63150 100644
--- a/scumm.dsp
+++ b/scumm.dsp
@@ -4,7 +4,7 @@
# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=scumm - Win32 OpenGL Debug
+CFG=scumm - Win32 mad mp3 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
@@ -13,14 +13,14 @@ CFG=scumm - Win32 OpenGL Debug
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 OpenGL Debug"
+!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 mad mp3 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 OpenGL Debug" (based on "Win32 (x86) Static Library")
-!MESSAGE "scumm - Win32 OpenGL Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 mad mp3 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 mad mp3 Release" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
@@ -43,7 +43,7 @@ RSC=rc.exe
# PROP Intermediate_Dir "scumm___Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
# ADD BASE RSC /l 0x415 /d "NDEBUG"
# ADD RSC /l 0x415 /d "NDEBUG"
BSC32=bscmake.exe
@@ -66,7 +66,7 @@ LIB32=link.exe -lib
# PROP Intermediate_Dir "scumm___Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD BASE RSC /l 0x415 /d "_DEBUG"
# ADD RSC /l 0x415 /d "_DEBUG"
BSC32=bscmake.exe
@@ -76,17 +76,17 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Debug"
+!ELSEIF "$(CFG)" == "scumm - Win32 mad mp3 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "scumm___Win32_OpenGL_Debug"
-# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Debug"
+# PROP BASE Output_Dir "scumm___Win32_mad mp3_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_mad mp3_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "scumm___OpenGL_Debug"
-# PROP Intermediate_Dir "scumm___OpenGL_Debug"
+# PROP Output_Dir "scumm___mad_mp3_Debug"
+# PROP Intermediate_Dir "scumm___mad_mp3_Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
@@ -99,17 +99,17 @@ LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
-!ELSEIF "$(CFG)" == "scumm - Win32 OpenGL Release"
+!ELSEIF "$(CFG)" == "scumm - Win32 mad mp3 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "scumm___Win32_OpenGL_Release"
-# PROP BASE Intermediate_Dir "scumm___Win32_OpenGL_Release"
+# PROP BASE Output_Dir "scumm___Win32_mad mp3_Release"
+# PROP BASE Intermediate_Dir "scumm___Win32_mad mp3_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "scumm___OpenGL_Release"
-# PROP Intermediate_Dir "scumm___OpenGL_Release"
+# PROP Output_Dir "scumm___mad_mp3_Release"
+# PROP Intermediate_Dir "scumm___mad_mp3_Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
@@ -128,8 +128,8 @@ LIB32=link.exe -lib
# Name "scumm - Win32 Release"
# Name "scumm - Win32 Debug"
-# Name "scumm - Win32 OpenGL Debug"
-# Name "scumm - Win32 OpenGL Release"
+# Name "scumm - Win32 mad mp3 Debug"
+# Name "scumm - Win32 mad mp3 Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"