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authorTravis Howell2003-01-01 06:41:17 +0000
committerTravis Howell2003-01-01 06:41:17 +0000
commitdf1577d8429a9ad68626b0303cc7830b13144ed7 (patch)
treec9de2436e5109fb7e88e49df44ae93d071fabfaf /scumm.dsp
parentb0334747f36d9bc625fd688fd6815077507d7b0a (diff)
downloadscummvm-rg350-df1577d8429a9ad68626b0303cc7830b13144ed7.tar.gz
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Microsoft VC++ dsp and sw files should be commited in binary mode!
svn-id: r6306
Diffstat (limited to 'scumm.dsp')
-rw-r--r--scumm.dsp467
1 files changed, 467 insertions, 0 deletions
diff --git a/scumm.dsp b/scumm.dsp
new file mode 100644
index 0000000000..c86d3b9b3c
--- /dev/null
+++ b/scumm.dsp
@@ -0,0 +1,467 @@
+# Microsoft Developer Studio Project File - Name="scumm" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=scumm - Win32 MP3 Enabled Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "scumm.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "scumm.mak" CFG="scumm - Win32 MP3 Enabled Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "scumm - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 MP3 Enabled Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "scumm - Win32 MP3 Enabled Release" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "scumm - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scumm___Release"
+# PROP Intermediate_Dir "scumm___Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /Zi /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "scumm - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "scumm___Win32_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "scumm___Debug"
+# PROP Intermediate_Dir "scumm___Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "scumm___MP3_Enabled_Debug"
+# PROP Intermediate_Dir "scumm___MP3_Enabled_Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GX /Zi /Od /I "." /I "common" /I "scumm" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "scumm - Win32 MP3 Enabled Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Intermediate_Dir "scumm___Win32_MP3_Enabled_Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "scumm___MP3_Enabled_Release"
+# PROP Intermediate_Dir "scumm___MP3_Enabled_Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /YX /FD /c
+# ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "scumm - Win32 Release"
+# Name "scumm - Win32 Debug"
+# Name "scumm - Win32 MP3 Enabled Debug"
+# Name "scumm - Win32 MP3 Enabled Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Group "smush"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\scumm\smush\blitter.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\blitter.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\brenderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\brenderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\channel.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\chunk.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\chunk.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\chunk_type.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec1.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec1.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec37.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec37.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec44.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec44.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec47.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\codec47.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\color.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\color.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\config.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\decoder.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\frenderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\frenderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\imuse_channel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\mixer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\palette.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\player.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\player.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\renderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\saud_channel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\scumm_renderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\smush\scumm_renderer.h
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\scumm\actor.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\actor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\akos.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\akos.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\boxes.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\boxes.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\bundle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\bundle.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\charset.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\charset.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\costume.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\costume.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debugger.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debugger.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debugrl.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\debugrl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\dialogs.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\dialogs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\gfx.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\gfx.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\imuse.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\imuse.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\imuse_digi.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\imuse_digi.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\instrument.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\instrument.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\intern.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\nut_renderer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\nut_renderer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\object.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\object.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource_v2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource_v3.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\resource_v4.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\saveload.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\saveload.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script_v5.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script_v6.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\script_v8.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\scumm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\scummvm.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\sound.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\string.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\vars.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\verbs.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\scumm\verbs.h
+# End Source File
+# End Group
+# End Target
+# End Project
+