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author | Max Horn | 2003-04-22 18:57:10 +0000 |
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committer | Max Horn | 2003-04-22 18:57:10 +0000 |
commit | 0b7c86ff13fd6d213cb1b989c587fbf00672ca47 (patch) | |
tree | c12f590fdcc1ba18b6e77cc83f9abdc854d5c534 /scumm/actor.cpp | |
parent | da5467d4cfecd221ebb6dbda1d11fc869507e647 (diff) | |
download | scummvm-rg350-0b7c86ff13fd6d213cb1b989c587fbf00672ca47.tar.gz scummvm-rg350-0b7c86ff13fd6d213cb1b989c587fbf00672ca47.tar.bz2 scummvm-rg350-0b7c86ff13fd6d213cb1b989c587fbf00672ca47.zip |
cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not needed anymore
svn-id: r7075
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 2a3a3bc2b2..975390a21a 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -470,13 +470,6 @@ void Actor::startAnimActor(int f) { assert(f != 0x3E); frame = f; - - // FIXME: This is a hack to fix decapitation, which somehow occurs only on - // the standFrame (CHORE mode 3). We hack around this by simply using the - // initFrame instead. As far as it goes, I see no difference. Apart from - // keeping my lovely head intact. - if (f == 3 && _vm->_gameId == GID_INDY3_256 && (_vm->_currentRoom != 79)) - f = initFrame; if (isInCurrentRoom() && costume != 0) { animProgress = 0; |