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authorTravis Howell2004-07-11 09:15:14 +0000
committerTravis Howell2004-07-11 09:15:14 +0000
commit17802b8035e1e122fd90900c28bdb8e47266afc1 (patch)
treea5c1dddcafca08f548b92d5f3071674653be4390 /scumm/actor.cpp
parent9756a420a3629900783c63f1bc4778c08e2c969b (diff)
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Rename var
Add some changes ready for next save game version (Commented out) svn-id: r14189
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0925f193b2..04f7e46bdc 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -990,7 +990,7 @@ void Actor::drawActorCostume() {
if (_vm->_features & GF_SMALL_HEADER)
bcr->_shadow_table = NULL;
else if (_vm->_heversion == 70)
- bcr->_shadow_table = _vm->_he_actor_palette;
+ bcr->_shadow_table = _vm->_HEV7ActorPalette;
else
bcr->_shadow_table = _vm->_shadowPalette;
@@ -1774,7 +1774,12 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, speedy, sleUint16, VER(8)),
MKLINE(Actor, cost.animCounter, sleUint16, VER(8)),
MKLINE(Actor, cost.soundCounter, sleByte, VER(8)),
-
+/*
+ MKLINE(Actor, actorDrawVirScr, sleByte, VER(32)),
+ MKLINE(Actor, flip, sleByte, VER(32)),
+ MKLINE(Actor, skipLimb, sleByte, VER(32)),
+*/
+
// Actor palette grew from 64 to 256 bytes
MKARRAY_OLD(Actor, palette[0], sleByte, 64, VER(8), VER(9)),
MKARRAY(Actor, palette[0], sleByte, 256, VER(10)),