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author | Eugene Sandulenko | 2004-06-23 01:36:57 +0000 |
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committer | Eugene Sandulenko | 2004-06-23 01:36:57 +0000 |
commit | 2e0814514c346cc3c7bf091131dce91f99473810 (patch) | |
tree | 839a79bfb88adce75c1fce320636f2dbb748b83a /scumm/actor.cpp | |
parent | a350fcda0d02806a0593d556745e16226543eaa0 (diff) | |
download | scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.tar.gz scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.tar.bz2 scummvm-rg350-2e0814514c346cc3c7bf091131dce91f99473810.zip |
HE 7.0 fixes
o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 024a8886be..f30327ccde 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1624,7 +1624,7 @@ void Actor::remapActorPaletteColor(int color, int new_color) { return; } - akpl = findResource(MKID('AKPL'), akos); + akpl = _vm->findResource(MKID('AKPL'), akos); if (!akpl) { warning("Can't remap actor %d, costume %d doesn't contain an AKPL block", number, costume); return; @@ -1660,7 +1660,7 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) return; } - akpl = findResource(MKID('AKPL'), akos); + akpl = _vm->findResource(MKID('AKPL'), akos); if (!akpl) { warning("Can't remap actor %d, costume %d doesn't contain an AKPL block", number, costume); return; @@ -1672,7 +1672,7 @@ void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) //skip resource header akpl = RES_DATA(akpl); - rgbs = findResource(MKID('RGBS'), akos); + rgbs = _vm->findResource(MKID('RGBS'), akos); if (!rgbs) { warning("Can't remap actor %d costume %d doesn't contain an RGB block", number, costume); |