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authorTravis Howell2005-05-15 01:03:31 +0000
committerTravis Howell2005-05-15 01:03:31 +0000
commit380f187eeba1f7e00bcf62183db26f72157aa2a9 (patch)
treed7c12e612988569fdfcb652929ccafa040b854ed /scumm/actor.cpp
parent80ee8188d3d7fdd43c36a47fa68283ee78f9e8dd (diff)
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Disabling SCUMM7/8 games should disable HE61 games.
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index d077cf867e..a9e49addd9 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1005,10 +1005,8 @@ void ScummEngine::processActors() {
a->animateCostume();
}
-#ifndef DISABLE_SCUMM_7_8
if (_features & GF_NEW_COSTUMES)
akos_processQueue();
-#endif
}
#ifndef DISABLE_HE
@@ -1442,7 +1440,6 @@ void Actor::setActorCostume(int c) {
_costumeNeedsInit = true;
if (_vm->_features & GF_NEW_COSTUMES) {
-#ifndef DISABLE_SCUMM_7_8
memset(_animVariable, 0, sizeof(_animVariable));
if (_vm->_heversion >= 71)
@@ -1462,7 +1459,6 @@ void Actor::setActorCostume(int c) {
}
startAnimActor(_initFrame);
}
-#endif
} else {
if (_visible) {
hideActor();