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author | Travis Howell | 2005-05-15 01:03:31 +0000 |
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committer | Travis Howell | 2005-05-15 01:03:31 +0000 |
commit | 380f187eeba1f7e00bcf62183db26f72157aa2a9 (patch) | |
tree | d7c12e612988569fdfcb652929ccafa040b854ed /scumm/actor.cpp | |
parent | 80ee8188d3d7fdd43c36a47fa68283ee78f9e8dd (diff) | |
download | scummvm-rg350-380f187eeba1f7e00bcf62183db26f72157aa2a9.tar.gz scummvm-rg350-380f187eeba1f7e00bcf62183db26f72157aa2a9.tar.bz2 scummvm-rg350-380f187eeba1f7e00bcf62183db26f72157aa2a9.zip |
Disabling SCUMM7/8 games should disable HE61 games.
Split akos_processQueue() in HE61+ and SCUMM7+ versions.
svn-id: r18101
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index d077cf867e..a9e49addd9 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1005,10 +1005,8 @@ void ScummEngine::processActors() { a->animateCostume(); } -#ifndef DISABLE_SCUMM_7_8 if (_features & GF_NEW_COSTUMES) akos_processQueue(); -#endif } #ifndef DISABLE_HE @@ -1442,7 +1440,6 @@ void Actor::setActorCostume(int c) { _costumeNeedsInit = true; if (_vm->_features & GF_NEW_COSTUMES) { -#ifndef DISABLE_SCUMM_7_8 memset(_animVariable, 0, sizeof(_animVariable)); if (_vm->_heversion >= 71) @@ -1462,7 +1459,6 @@ void Actor::setActorCostume(int c) { } startAnimActor(_initFrame); } -#endif } else { if (_visible) { hideActor(); |