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author | Travis Howell | 2005-03-17 10:53:29 +0000 |
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committer | Travis Howell | 2005-03-17 10:53:29 +0000 |
commit | 4361ef655eb1619f91282c07c763151d1186224d (patch) | |
tree | 8dbf15510aff39a17c5c880d459fcf2cebd55763 /scumm/actor.cpp | |
parent | 4c3d302e19e9435e3fad3ff1f71f73b541f641ae (diff) | |
download | scummvm-rg350-4361ef655eb1619f91282c07c763151d1186224d.tar.gz scummvm-rg350-4361ef655eb1619f91282c07c763151d1186224d.tar.bz2 scummvm-rg350-4361ef655eb1619f91282c07c763151d1186224d.zip |
HE72+ games use slightly different code for subtitle color.
svn-id: r17174
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 5d03fa119c..1266f6820b 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1278,7 +1278,7 @@ void ScummEngine::actorTalk(const byte *msg) { return; } - if (getTalkingActor() > 0x7F) { + if (_heversion >= 72 || getTalkingActor() > 0x7F) { _charsetColor = (byte)_string[0].color; } else { a = derefActor(getTalkingActor(), "actorTalk(2)"); |