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authorMax Horn2005-03-27 00:42:53 +0000
committerMax Horn2005-03-27 00:42:53 +0000
commit5bd26a52df502391714b539df30eb76e50c72cf7 (patch)
tree68c28db4f1cca6b0c21902424915e17388ed9351 /scumm/actor.cpp
parent446be21239727bcea559e201b77a48860fd5a34f (diff)
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More costume code restructuring
svn-id: r17258
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index ee881d81c7..4178d629b8 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1128,7 +1128,7 @@ void Actor::animateCostume() {
if (_animProgress >= _animSpeed) {
_animProgress = 0;
- BaseCostume *cost = 0;
+ BaseCostumeLoader *cost = 0;
if (_vm->_features & GF_NEW_COSTUMES) {
byte *akos = _vm->getResourceAddress(rtCostume, _costume);
@@ -1138,9 +1138,9 @@ void Actor::animateCostume() {
}
} else {
if (_vm->_features & GF_NES)
- cost = new NESCostume(_vm);
+ cost = new NESCostumeLoader(_vm);
else
- cost = new ClassicCostume(_vm);
+ cost = new ClassicCostumeLoader(_vm);
cost->loadCostume(_costume);
if (cost->increaseAnims(this)) {
_needRedraw = true;