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authorMax Horn2002-12-23 18:30:12 +0000
committerMax Horn2002-12-23 18:30:12 +0000
commit654ed3ff6cca3d40705110acc2f5ef1c5e4695c7 (patch)
tree15d718a1001357f572cecc94885af3656261254c /scumm/actor.cpp
parentb8240b253c8ede87d4148b26fafe5474c638c871 (diff)
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more V8 work
svn-id: r6074
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 563d64dc54..e8dd5f8644 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1214,8 +1214,7 @@ void Actor::startWalkAnim(int cmd, int angle)
* Note: walk scripts aren't required to make the game
* work as usual
*/
-#if 1
- printf("ignoreTurns = %d\n", ignoreTurns);
+#if 0
if (walk_script != 0) {
int16 args[16];
args[0] = number;