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author | Max Horn | 2002-12-23 18:30:12 +0000 |
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committer | Max Horn | 2002-12-23 18:30:12 +0000 |
commit | 654ed3ff6cca3d40705110acc2f5ef1c5e4695c7 (patch) | |
tree | 15d718a1001357f572cecc94885af3656261254c /scumm/actor.cpp | |
parent | b8240b253c8ede87d4148b26fafe5474c638c871 (diff) | |
download | scummvm-rg350-654ed3ff6cca3d40705110acc2f5ef1c5e4695c7.tar.gz scummvm-rg350-654ed3ff6cca3d40705110acc2f5ef1c5e4695c7.tar.bz2 scummvm-rg350-654ed3ff6cca3d40705110acc2f5ef1c5e4695c7.zip |
more V8 work
svn-id: r6074
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 563d64dc54..e8dd5f8644 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1214,8 +1214,7 @@ void Actor::startWalkAnim(int cmd, int angle) * Note: walk scripts aren't required to make the game * work as usual */ -#if 1 - printf("ignoreTurns = %d\n", ignoreTurns); +#if 0 if (walk_script != 0) { int16 args[16]; args[0] = number; |