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authorTravis Howell2004-10-12 14:12:20 +0000
committerTravis Howell2004-10-12 14:12:20 +0000
commit687a5db4a835185147571452f22b700182f9b6f5 (patch)
treef046749b86c6517a1e457f93365b8383edd060ed /scumm/actor.cpp
parentec413cc8f9d49ca3c93092e955032a92857c3960 (diff)
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Rename vars
Add some missng code for HE games. svn-id: r15528
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 0546b64f1d..83dd71d167 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -62,7 +62,7 @@ void Actor::initActor(int mode) {
frame = 0;
_walkbox = 0;
animProgress = 0;
- skipLimb = false;
+ skipLimbs = false;
drawToBackBuf = false;
memset(animVariable, 0, sizeof(animVariable));
memset(palette, 0, sizeof(palette));
@@ -83,14 +83,14 @@ void Actor::initActor(int mode) {
_pos.y = 0;
facing = 180;
condMask = 1;
- talkUnk = 0;
+ noTalkAnimation = 0;
if (_vm->_version >= 7)
visible = false;
- skipLimb = false;
+ skipLimbs = false;
} else if (mode == 2) {
facing = 180;
condMask = 1;
- skipLimb = false;
+ skipLimbs = false;
}
_elevation = 0;
width = 24;
@@ -1079,10 +1079,10 @@ void Actor::drawActorCostume(bool hitTestMode) {
bcr->_draw_top = 0x7fffffff;
bcr->_draw_bottom = 0;
- bcr->_skipLimb = (skipLimb != 0);
+ bcr->_skipLimbs = (skipLimbs != 0);
bcr->_paletteNum = paletteNum;
- if (_vm->_heversion >= 80 && talkUnk == 0) {
+ if (_vm->_heversion >= 80 && noTalkAnimation == 0) {
condMask &= 0xFFFFFC00;
condMask |= 1;
if (_vm->getTalkingActor() == number) {
@@ -1092,7 +1092,7 @@ void Actor::drawActorCostume(bool hitTestMode) {
setTalkCondition(rnd);
}
}
- talkUnk = 0;
+ noTalkAnimation = 0;
// If the actor is partially hidden, redraw it next frame.
// Only done for pre-AKOS, though.
@@ -1352,7 +1352,7 @@ void Actor::setActorCostume(int c) {
int i;
if ((_vm->_features & GF_HUMONGOUS) && (c == -1 || c == -2)) {
- skipLimb = (c == -1);
+ skipLimbs = (c == -1);
needRedraw = true;
return;
}
@@ -2017,7 +2017,7 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, cost.soundCounter, sleByte, VER(8)),
MKLINE(Actor, drawToBackBuf, sleByte, VER(32)),
MKLINE(Actor, flip, sleByte, VER(32)),
- MKLINE(Actor, skipLimb, sleByte, VER(32)),
+ MKLINE(Actor, skipLimbs, sleByte, VER(32)),
// Actor palette grew from 64 to 256 bytes
MKARRAY_OLD(Actor, palette[0], sleByte, 64, VER(8), VER(9)),