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author | James Brown | 2002-09-24 15:23:57 +0000 |
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committer | James Brown | 2002-09-24 15:23:57 +0000 |
commit | 7c6864efe89791ce29e20c6a30dd9bf9ebc4e9bc (patch) | |
tree | 2fd48c6aa98b7e833565111e6c05a3e429c1f95d /scumm/actor.cpp | |
parent | 2e88cd210caa49b664499961d878d8920def475c (diff) | |
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Patch 613597: Sam and Max object ordering fixme thingzie.
svn-id: r5013
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 4d8f08ceb7..7ec823e3dc 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -859,12 +859,6 @@ void Actor::drawActorCostume() if (!needRedraw) return; - // FIXME: ugly fix for samnmax inventory (otherwise actors get drawn over the - // inventory). We make an exception for room 66 (the Car Bomb game), for otherwise - // that will be drawn incorrectly. Oh well.... - if (_vm->_gameId == GID_SAMNMAX && _vm->getState(995) && _vm->_currentRoom != 66) - return; - needRedraw = false; setupActorScale(); |