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author | Max Horn | 2003-05-03 20:49:53 +0000 |
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committer | Max Horn | 2003-05-03 20:49:53 +0000 |
commit | 9466a5dcef440baaa17139b30bafe297b9313276 (patch) | |
tree | b468f05b6b1970f3e79dc85264985789c850e58c /scumm/actor.cpp | |
parent | b3eb397ad23a7d111d7b56cae45051ad4fb1dc04 (diff) | |
download | scummvm-rg350-9466a5dcef440baaa17139b30bafe297b9313276.tar.gz scummvm-rg350-9466a5dcef440baaa17139b30bafe297b9313276.tar.bz2 scummvm-rg350-9466a5dcef440baaa17139b30bafe297b9313276.zip |
Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
svn-id: r7290
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index eeda5d8e4b..7a52d53b72 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -975,7 +975,10 @@ void Actor::drawActorCostume() { cr._zbuf = (byte)_vm->gdi._numZBuffer; cr._shadow_mode = shadow_mode; - cr._shadow_table = _vm->_shadowPalette; + if (_vm->_features & GF_SMALL_HEADER) + cr._shadow_table = NULL; + else + cr._shadow_table = _vm->_shadowPalette; cr.setCostume(costume); cr.setPalette(palette); |