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authorMax Horn2003-05-03 20:49:53 +0000
committerMax Horn2003-05-03 20:49:53 +0000
commit9466a5dcef440baaa17139b30bafe297b9313276 (patch)
treeb468f05b6b1970f3e79dc85264985789c850e58c /scumm/actor.cpp
parentb3eb397ad23a7d111d7b56cae45051ad4fb1dc04 (diff)
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Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
svn-id: r7290
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index eeda5d8e4b..7a52d53b72 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -975,7 +975,10 @@ void Actor::drawActorCostume() {
cr._zbuf = (byte)_vm->gdi._numZBuffer;
cr._shadow_mode = shadow_mode;
- cr._shadow_table = _vm->_shadowPalette;
+ if (_vm->_features & GF_SMALL_HEADER)
+ cr._shadow_table = NULL;
+ else
+ cr._shadow_table = _vm->_shadowPalette;
cr.setCostume(costume);
cr.setPalette(palette);