diff options
author | Max Horn | 2003-05-08 15:48:50 +0000 |
---|---|---|
committer | Max Horn | 2003-05-08 15:48:50 +0000 |
commit | 98881c3a6a513c27a06e596c29e0b40b355844f6 (patch) | |
tree | a6ddbd3a2e3aa483bae3d82e63fa2ccb6fc40f13 /scumm/actor.cpp | |
parent | 6ab104cc3ca433b672318b3e9bde26f7e882940c (diff) | |
download | scummvm-rg350-98881c3a6a513c27a06e596c29e0b40b355844f6.tar.gz scummvm-rg350-98881c3a6a513c27a06e596c29e0b40b355844f6.tar.bz2 scummvm-rg350-98881c3a6a513c27a06e596c29e0b40b355844f6.zip |
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 15027e3093..812bb5025e 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -549,7 +549,7 @@ void Actor::setDirection(int direction) { } void Actor::putActor(int dstX, int dstY, byte newRoom) { - if (visible && _vm->_currentRoom != newRoom && _vm->_vars[_vm->VAR_TALK_ACTOR] == number) { + if (visible && _vm->_currentRoom != newRoom && _vm->VAR(_vm->VAR_TALK_ACTOR) == number) { _vm->clearMsgQueue(); } @@ -559,7 +559,7 @@ void Actor::putActor(int dstX, int dstY, byte newRoom) { needRedraw = true; needBgReset = true; - if (_vm->_vars[_vm->VAR_EGO] == number) { + if (_vm->VAR(_vm->VAR_EGO) == number) { _vm->_egoPositioned = true; } @@ -788,14 +788,14 @@ void Scumm::stopTalk() { _haveMsg = 0; _talkDelay = 0; - act = _vars[VAR_TALK_ACTOR]; + act = VAR(VAR_TALK_ACTOR); if (act && act < 0x80) { Actor *a = derefActorSafe(act, "stopTalk"); if ((a->isInCurrentRoom() && _useTalkAnims) || (_features & GF_NEW_COSTUMES)) { a->startAnimActor(a->talkFrame2); _useTalkAnims = false; } - _vars[VAR_TALK_ACTOR] = 0xFF; + VAR(VAR_TALK_ACTOR) = 0xFF; } _keepText = false; restoreCharsetBg(); @@ -1159,7 +1159,7 @@ void Scumm::actorTalk() { if (_actorToPrintStrFor == 0xFF) { if (!_keepText) stopTalk(); - _vars[VAR_TALK_ACTOR] = 0xFF; + VAR(VAR_TALK_ACTOR) = 0xFF; oldact = 0; } else { a = derefActorSafe(_actorToPrintStrFor, "actorTalk"); @@ -1168,27 +1168,27 @@ void Scumm::actorTalk() { } else { if (!_keepText) stopTalk(); - _vars[VAR_TALK_ACTOR] = a->number; + VAR(VAR_TALK_ACTOR) = a->number; if (!_string[0].no_talk_anim) { a->startAnimActor(a->talkFrame1); _useTalkAnims = true; } - oldact = _vars[VAR_TALK_ACTOR]; + oldact = VAR(VAR_TALK_ACTOR); } } if (oldact >= 0x80) return; - if (_vars[VAR_TALK_ACTOR] > 0x7F) { + if (VAR(VAR_TALK_ACTOR) > 0x7F) { _charsetColor = (byte)_string[0].color; } else { - a = derefActorSafe(_vars[VAR_TALK_ACTOR], "actorTalk(2)"); + a = derefActorSafe(VAR(VAR_TALK_ACTOR), "actorTalk(2)"); _charsetColor = a->talkColor; } _charsetBufPos = 0; _talkDelay = 0; _haveMsg = 0xFF; - _vars[VAR_HAVE_MSG] = 0xFF; + VAR(VAR_HAVE_MSG) = 0xFF; CHARSET_1(); } |