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author | Travis Howell | 2004-08-28 14:05:33 +0000 |
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committer | Travis Howell | 2004-08-28 14:05:33 +0000 |
commit | b0be0f045294d00a231989fdc624ade298234815 (patch) | |
tree | 132a52170150291fba8405788eec144c02b20a99 /scumm/actor.cpp | |
parent | 0e203f6ccd54b1097832784f9a4696584baac09b (diff) | |
download | scummvm-rg350-b0be0f045294d00a231989fdc624ade298234815.tar.gz scummvm-rg350-b0be0f045294d00a231989fdc624ade298234815.tar.bz2 scummvm-rg350-b0be0f045294d00a231989fdc624ade298234815.zip |
Revert last change, was wrong opcode.
Add a few more HE 7 opcodes
svn-id: r14813
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index eb8a66f44e..8c71367512 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -928,6 +928,9 @@ static int compareDrawOrder(const void* a, const void* b) } void ScummEngine::processActors() { + if (_skipProcessActors) + return; + int numactors = 0; // TODO : put this actors as a member array. It never has to grow or shrink |