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authorTravis Howell2004-06-29 05:36:01 +0000
committerTravis Howell2004-06-29 05:36:01 +0000
commitb1e49b13af63c9090b76b9ba6623fa003c4a7988 (patch)
tree87b3edf1006df77377453b0bfd935d38d1b8ed0c /scumm/actor.cpp
parent7504e4f5c2b9c9a3d1a6327b4ea58f3e6acd2a61 (diff)
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Fix actorOps case 218/9 in HE games
svn-id: r14115
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 197504af5c..7b0fac37eb 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -57,6 +57,7 @@ Actor::Actor() {
walkbox = 0;
animProgress = 0;
skipLimb = false;
+ actor_draw_to_bg = false;
memset(animVariable, 0, sizeof(animVariable));
memset(palette, 0, sizeof(palette));
memset(sound, 0, sizeof(sound));
@@ -1017,6 +1018,7 @@ void Actor::drawActorCostume() {
bcr->_draw_bottom = bottom = 0;
bcr->_skipLimb = (skipLimb != 0);
+ bcr->_actor_draw_to_bg = (actor_draw_to_bg != 0);
// If the actor is partially hidden, redraw it next frame.
// Only done for pre-AKOS, though.