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author | Travis Howell | 2004-06-29 05:36:01 +0000 |
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committer | Travis Howell | 2004-06-29 05:36:01 +0000 |
commit | b1e49b13af63c9090b76b9ba6623fa003c4a7988 (patch) | |
tree | 87b3edf1006df77377453b0bfd935d38d1b8ed0c /scumm/actor.cpp | |
parent | 7504e4f5c2b9c9a3d1a6327b4ea58f3e6acd2a61 (diff) | |
download | scummvm-rg350-b1e49b13af63c9090b76b9ba6623fa003c4a7988.tar.gz scummvm-rg350-b1e49b13af63c9090b76b9ba6623fa003c4a7988.tar.bz2 scummvm-rg350-b1e49b13af63c9090b76b9ba6623fa003c4a7988.zip |
Fix actorOps case 218/9 in HE games
svn-id: r14115
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 197504af5c..7b0fac37eb 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -57,6 +57,7 @@ Actor::Actor() { walkbox = 0; animProgress = 0; skipLimb = false; + actor_draw_to_bg = false; memset(animVariable, 0, sizeof(animVariable)); memset(palette, 0, sizeof(palette)); memset(sound, 0, sizeof(sound)); @@ -1017,6 +1018,7 @@ void Actor::drawActorCostume() { bcr->_draw_bottom = bottom = 0; bcr->_skipLimb = (skipLimb != 0); + bcr->_actor_draw_to_bg = (actor_draw_to_bg != 0); // If the actor is partially hidden, redraw it next frame. // Only done for pre-AKOS, though. |