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authorMax Horn2005-03-28 20:34:18 +0000
committerMax Horn2005-03-28 20:34:18 +0000
commitc13f6b9cbb10fc155d84bdbf454aeb35a4041683 (patch)
tree3564bb983940c1a9a04621fead13d4163d29a278 /scumm/actor.cpp
parent9ca1a888032be5b7ccc14b347f6a85ac8040e6c3 (diff)
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Always check hasManyDirections for AKOS costumes -- this could cause regressions with HE games (or fix something, who knows?)
svn-id: r17279
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index cf1691279c..613567e868 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -327,9 +327,7 @@ int Actor::updateActorDirection(bool is_walking) {
if ((_vm->_version == 6) && _ignoreTurns)
return _facing;
- if (_vm->_version >= 7) {
- dirType = ((AkosCostumeLoader *)_vm->_costumeLoader)->hasManyDirections(_costume);
- }
+ dirType = _vm->_costumeLoader->hasManyDirections(_costume);
from = toSimpleDir(dirType, _facing);
dir = remapDirection(_targetFacing, is_walking);