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author | Max Horn | 2004-01-14 03:07:29 +0000 |
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committer | Max Horn | 2004-01-14 03:07:29 +0000 |
commit | e3a28ad4b7d1b73d83a660f1a0535f957f42dbfd (patch) | |
tree | 1b724a370328dabdb68ab6dd7dd9db60aa89d283 /scumm/actor.cpp | |
parent | 05b9f4ddf6d519b467280a1dd129054d83075242 (diff) | |
download | scummvm-rg350-e3a28ad4b7d1b73d83a660f1a0535f957f42dbfd.tar.gz scummvm-rg350-e3a28ad4b7d1b73d83a660f1a0535f957f42dbfd.tar.bz2 scummvm-rg350-e3a28ad4b7d1b73d83a660f1a0535f957f42dbfd.zip |
... and so we are back at precisely my original code, wasn't it fun? :-)
svn-id: r12367
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 9b6c9dd5bc..659d071e17 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1217,18 +1217,14 @@ void Actor::setActorCostume(int c) { costumeNeedsInit = true; if (_vm->_features & GF_NEW_COSTUMES) { + cost.reset(); memset(animVariable, 0, sizeof(animVariable)); + costume = c; if (visible) { - cost.reset(); - costume = c; if (costume) { _vm->ensureResourceLoaded(rtCostume, costume); } - startAnimActor(initFrame); - } else { - costume = c; - cost.reset(); } } else { if (visible) { |