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authorTravis Howell2004-10-02 10:58:15 +0000
committerTravis Howell2004-10-02 10:58:15 +0000
commite7cff906a9a2222f8a20933f02f5b1a078d07868 (patch)
tree26634ddf12588d24e605789e03400fa9b01da1db /scumm/actor.cpp
parent1345fcac14c17ba63e0db8b2dfb68c2e7cf5577c (diff)
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Increase Actor animVariable for HE80+ games.
svn-id: r15382
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 5690bf6d61..3d9b19ce92 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1994,7 +1994,10 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKARRAY_OLD(Actor, sound[0], sleByte, 8, VER(8), VER(36)),
MKARRAY(Actor, sound[0], sleByte, 32, VER(37)),
- MKARRAY(Actor, animVariable[0], sleUint16, 8, VER(8)),
+ // Actor animVariable grew from 8 to 27
+ MKARRAY_OLD(Actor, animVariable[0], sleUint16, 8, VER(8), VER(40)),
+ MKARRAY(Actor, animVariable[0], sleUint16, 27, VER(41)),
+
MKLINE(Actor, targetFacing, sleUint16, VER(8)),
MKLINE(Actor, moving, sleByte, VER(8)),
MKLINE(Actor, ignoreBoxes, sleByte, VER(8)),