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authorJames Brown2002-11-22 08:14:33 +0000
committerJames Brown2002-11-22 08:14:33 +0000
commitea46bdabce32308f186db20cd13a50c792fb3118 (patch)
tree27d038a105dd713d1391760b4949b43ad3f12c20 /scumm/actor.cpp
parenta222ed17de708e8dbd35878fb26cead786853895 (diff)
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Apply patch 642171. Fixes some Loom and FOA bugs. Regression testing doesn't reveil any hangs
introduced, but watch out for minor actor movement regressions. svn-id: r5689
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index aa7f2ff0f3..beb1178f67 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -724,12 +724,8 @@ void Actor::turnToDirection(int newdir)
moving &= ~MF_TURN;
if (newdir != facing) {
- moving = MF_TURN;
+ moving |= MF_TURN;
newDirection = newdir;
-
- // FIXME - workaround for bug #558236
- if (_vm->_gameId == GID_INDY4 && room == 39 && x == 617 && y == 125 && newdir == 180)
- startAnimActor(standFrame);
}
}