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authorMax Horn2003-11-29 13:58:17 +0000
committerMax Horn2003-11-29 13:58:17 +0000
commiteeb3cdebf10a85364f47b2df3bb59c3c212d9d91 (patch)
treeabc67f0b4ee32275fd44bd543e317a92d5975774 /scumm/actor.cpp
parente68ac71155bf775a32742335a1d8690aad17ecee (diff)
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new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
svn-id: r11423
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index cc3e05a2b5..02808e4c45 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1655,7 +1655,7 @@ const SaveLoadEntry *Actor::getSaveLoadEntries() {
MKLINE(Actor, room, sleByte, VER(8)),
MKLINE(Actor, talkColor, sleByte, VER(8)),
MKLINE(Actor, talkFrequency, sleInt16, VER(16)),
-// MKLINE(Actor, talkPan, sleInt16, VER(???)), // TODO: Add this next time savegame format is updated
+ MKLINE(Actor, talkPan, sleInt16, VER(24)),
MKLINE(Actor, scalex, sleByte, VER(8)),
MKLINE(Actor, scaley, sleByte, VER(8)),
MKLINE(Actor, charset, sleByte, VER(8)),