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authorMax Horn2003-05-12 17:50:09 +0000
committerMax Horn2003-05-12 17:50:09 +0000
commitf4be51cd683961c79145da93227c5c3b2349d587 (patch)
treec64af8db48d9c30ae33bcde7ca27d23c3a4fab73 /scumm/actor.cpp
parent12f7d71bf28e2a29311ae228de66da59d0c7735b (diff)
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 812bb5025e..bc02d86962 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1001,7 +1001,6 @@ void Actor::drawActorCostume() {
bottom = cr._draw_bottom;
} else {
AkosRenderer ar(_vm);
- ar.charsetmask = true;
ar._actorX = x - _vm->virtscr[0].xstart;
ar._actorY = y - elevation;
ar._scaleX = scalex;