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author | Max Horn | 2003-05-12 17:50:09 +0000 |
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committer | Max Horn | 2003-05-12 17:50:09 +0000 |
commit | f4be51cd683961c79145da93227c5c3b2349d587 (patch) | |
tree | c64af8db48d9c30ae33bcde7ca27d23c3a4fab73 /scumm/actor.cpp | |
parent | 12f7d71bf28e2a29311ae228de66da59d0c7735b (diff) | |
download | scummvm-rg350-f4be51cd683961c79145da93227c5c3b2349d587.tar.gz scummvm-rg350-f4be51cd683961c79145da93227c5c3b2349d587.tar.bz2 scummvm-rg350-f4be51cd683961c79145da93227c5c3b2349d587.zip |
modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 812bb5025e..bc02d86962 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1001,7 +1001,6 @@ void Actor::drawActorCostume() { bottom = cr._draw_bottom; } else { AkosRenderer ar(_vm); - ar.charsetmask = true; ar._actorX = x - _vm->virtscr[0].xstart; ar._actorY = y - elevation; ar._scaleX = scalex; |