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author | Travis Howell | 2005-04-27 13:55:55 +0000 |
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committer | Travis Howell | 2005-04-27 13:55:55 +0000 |
commit | f6971f847ce37b7c8afbbd29262a1ffed7335610 (patch) | |
tree | 2cc926b6e16c8e47aaad0d1bb1b06b43ff0d81be /scumm/actor.cpp | |
parent | 2c012197910972fc5a16a3316b21b2b4ad7d8687 (diff) | |
download | scummvm-rg350-f6971f847ce37b7c8afbbd29262a1ffed7335610.tar.gz scummvm-rg350-f6971f847ce37b7c8afbbd29262a1ffed7335610.tar.bz2 scummvm-rg350-f6971f847ce37b7c8afbbd29262a1ffed7335610.zip |
Fix glitch when skipping AUX sequence in freddi.
Add missing bits of AUX code.
svn-id: r17837
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r-- | scumm/actor.cpp | 25 |
1 files changed, 21 insertions, 4 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 617aa7c63f..291b8697ea 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -147,6 +147,10 @@ void Actor::initActor(int mode) { _clipOverride = _vm->_actorClipOverride; _auxBlock.visible = false; + _auxBlock.r.left = 0; + _auxBlock.r.top = 0; + _auxBlock.r.right = -1; + _auxBlock.r.bottom = -1; _hePaletteNum = 0; _vm->_classData[_number] = (_vm->_version >= 7) ? _vm->_classData[0] : 0; @@ -502,6 +506,10 @@ void Actor::startAnimActor(int f) { if (_vm->_version >= 3 && f == _initFrame) { _cost.reset(); _auxBlock.visible = false; + _auxBlock.r.left = 0; + _auxBlock.r.top = 0; + _auxBlock.r.right = -1; + _auxBlock.r.bottom = -1; } _vm->_costumeLoader->costumeDecodeData(this, f, (uint) - 1); _frame = f; @@ -793,6 +801,10 @@ void Actor::hideActor() { _needRedraw = false; _needBgReset = true; _auxBlock.visible = false; + _auxBlock.r.left = 0; + _auxBlock.r.top = 0; + _auxBlock.r.right = -1; + _auxBlock.r.bottom = -1; } void Actor::showActor() { @@ -1397,14 +1409,19 @@ void Actor::setActorCostume(int c) { _costumeNeedsInit = true; if (_vm->_features & GF_NEW_COSTUMES) { - _cost.reset(); - _auxBlock.visible = false; memset(_animVariable, 0, sizeof(_animVariable)); - _costume = c; if (_vm->_heversion >= 71) _vm->queueAuxBlock(this); + _costume = c; + _cost.reset(); + _auxBlock.visible = false; + _auxBlock.r.left = 0; + _auxBlock.r.top = 0; + _auxBlock.r.right = -1; + _auxBlock.r.bottom = -1; + if (_visible) { if (_costume) { _vm->ensureResourceLoaded(rtCostume, _costume); @@ -1989,7 +2006,7 @@ void ScummEngine::postProcessAuxQueue() { int y1 = (int16)READ_LE_UINT16(axur + 2) + dy; int x2 = (int16)READ_LE_UINT16(axur + 4) + dx; int y2 = (int16)READ_LE_UINT16(axur + 6) + dy; - markRectAsDirty(kMainVirtScreen, x1, x2, y1, y2 + 1, a->_number); + markRectAsDirty(kMainVirtScreen, x1, x2, y1, y2 + 1); axur += 8; } } |