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authorMax Horn2003-03-02 15:51:56 +0000
committerMax Horn2003-03-02 15:51:56 +0000
commitf6bac973f86ea3cf9f756cef7602a1decfc80d6b (patch)
tree765915eba45e7ed1cbb9a96efcfda618b64a6121 /scumm/actor.cpp
parent73fa5d7b3ab79b450ecd30a19ef8d29b5ccaf617 (diff)
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patch #696030: CMI: More actor direction fixes
svn-id: r6662
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index e2ab510cf3..3556019d5b 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -112,7 +112,7 @@ void Actor::setActorWalkSpeed(uint newSpeedX, uint newSpeedY)
int Scumm::getAngleFromPos(int x, int y)
{
- if (_gameId == GID_DIG) {
+ if (_gameId == GID_DIG || _gameId == GID_CMI) {
double temp = atan2((double)x, (double)-y);
return normalizeAngle((int)(temp * 180 / 3.1415926535));
} else {