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authorMax Horn2002-12-23 15:46:53 +0000
committerMax Horn2002-12-23 15:46:53 +0000
commitf86eaeaff9ae16c345f78fd240915e7109d98e19 (patch)
treee4b5c6db17122d6010ee0d95cae73e4200c98d38 /scumm/actor.cpp
parentcc5872924e8fea9e24af57a1891de230c26494cf (diff)
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more V8 mods; cleanup
svn-id: r6070
Diffstat (limited to 'scumm/actor.cpp')
-rw-r--r--scumm/actor.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index e8dd5f8644..563d64dc54 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1214,7 +1214,8 @@ void Actor::startWalkAnim(int cmd, int angle)
* Note: walk scripts aren't required to make the game
* work as usual
*/
-#if 0
+#if 1
+ printf("ignoreTurns = %d\n", ignoreTurns);
if (walk_script != 0) {
int16 args[16];
args[0] = number;