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| author | Max Horn | 2002-12-23 15:46:53 +0000 |
|---|---|---|
| committer | Max Horn | 2002-12-23 15:46:53 +0000 |
| commit | f86eaeaff9ae16c345f78fd240915e7109d98e19 (patch) | |
| tree | e4b5c6db17122d6010ee0d95cae73e4200c98d38 /scumm/actor.cpp | |
| parent | cc5872924e8fea9e24af57a1891de230c26494cf (diff) | |
| download | scummvm-rg350-f86eaeaff9ae16c345f78fd240915e7109d98e19.tar.gz scummvm-rg350-f86eaeaff9ae16c345f78fd240915e7109d98e19.tar.bz2 scummvm-rg350-f86eaeaff9ae16c345f78fd240915e7109d98e19.zip | |
more V8 mods; cleanup
svn-id: r6070
Diffstat (limited to 'scumm/actor.cpp')
| -rw-r--r-- | scumm/actor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index e8dd5f8644..563d64dc54 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -1214,7 +1214,8 @@ void Actor::startWalkAnim(int cmd, int angle) * Note: walk scripts aren't required to make the game * work as usual */ -#if 0 +#if 1 + printf("ignoreTurns = %d\n", ignoreTurns); if (walk_script != 0) { int16 args[16]; args[0] = number; |
