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authorMax Horn2002-12-15 21:54:47 +0000
committerMax Horn2002-12-15 21:54:47 +0000
commit6f857ba257cd0d59a3f346b11ab1218947e5b806 (patch)
tree6cf94fc7fb9d882be49350f340ee64e44c893bb5 /scumm/actor.h
parent51b00f4bfceacaf756bdb077aae46214cb146321 (diff)
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disable actor dir intepolation for V7 games - it interfers with walk scripts; ensure the 'frame' variable is set; cleanup
svn-id: r5982
Diffstat (limited to 'scumm/actor.h')
-rw-r--r--scumm/actor.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/scumm/actor.h b/scumm/actor.h
index 2ebfaf02c7..a1f6809ae6 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -89,17 +89,7 @@ public:
byte shadow_mode;
bool flip;
uint speedx, speedy;
-
- // FIXME: the "frame" field is never set, so it is always stays at 0. I am not sure
- // if at some point in the past it was actually set (somebody wanna check?). There are
- // two possibilities: either we just scratch this and hope all works fine, or we come
- // up with a "correct" implementation.
- // The actor.cpp code uses this to determine if the actor shows a walk animation.
- // The script_v2.cpp code uses it for o6_kernelFunction:212.
- // The save/load code (re)stores it.
- // And debug.cpp prints it for debugging purposes.
byte frame;
-
byte walkbox;
byte animProgress, animSpeed;
int16 new_1, new_2;