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author | Max Horn | 2002-12-15 21:54:47 +0000 |
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committer | Max Horn | 2002-12-15 21:54:47 +0000 |
commit | 6f857ba257cd0d59a3f346b11ab1218947e5b806 (patch) | |
tree | 6cf94fc7fb9d882be49350f340ee64e44c893bb5 /scumm/actor.h | |
parent | 51b00f4bfceacaf756bdb077aae46214cb146321 (diff) | |
download | scummvm-rg350-6f857ba257cd0d59a3f346b11ab1218947e5b806.tar.gz scummvm-rg350-6f857ba257cd0d59a3f346b11ab1218947e5b806.tar.bz2 scummvm-rg350-6f857ba257cd0d59a3f346b11ab1218947e5b806.zip |
disable actor dir intepolation for V7 games - it interfers with walk scripts; ensure the 'frame' variable is set; cleanup
svn-id: r5982
Diffstat (limited to 'scumm/actor.h')
-rw-r--r-- | scumm/actor.h | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/scumm/actor.h b/scumm/actor.h index 2ebfaf02c7..a1f6809ae6 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -89,17 +89,7 @@ public: byte shadow_mode; bool flip; uint speedx, speedy; - - // FIXME: the "frame" field is never set, so it is always stays at 0. I am not sure - // if at some point in the past it was actually set (somebody wanna check?). There are - // two possibilities: either we just scratch this and hope all works fine, or we come - // up with a "correct" implementation. - // The actor.cpp code uses this to determine if the actor shows a walk animation. - // The script_v2.cpp code uses it for o6_kernelFunction:212. - // The save/load code (re)stores it. - // And debug.cpp prints it for debugging purposes. byte frame; - byte walkbox; byte animProgress, animSpeed; int16 new_1, new_2; |