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author | Torbjörn Andersson | 2003-06-01 16:40:15 +0000 |
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committer | Torbjörn Andersson | 2003-06-01 16:40:15 +0000 |
commit | 7cfe07fdd301aa10a1e2f8009c2fb34067d88d04 (patch) | |
tree | 02514dcf59a88c2aa4fbf3c2cfa3b0ff0859d2da /scumm/actor.h | |
parent | ed0080e55b14b7f890449e5744633da46d41428a (diff) | |
download | scummvm-rg350-7cfe07fdd301aa10a1e2f8009c2fb34067d88d04.tar.gz scummvm-rg350-7cfe07fdd301aa10a1e2f8009c2fb34067d88d04.tar.bz2 scummvm-rg350-7cfe07fdd301aa10a1e2f8009c2fb34067d88d04.zip |
Reverted the recent o5_getClosestObjActor() change and fixed it by
measuring the distance in characters for V2 games instead. Now Edna won't
bring the same strange kid into the cell over and over again.
If necessary, we can still fix o5_getClosestActor() to handle larger
distances. It just takes a few more changes than I first thought.
svn-id: r8243
Diffstat (limited to 'scumm/actor.h')
0 files changed, 0 insertions, 0 deletions