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author | Max Horn | 2002-08-21 16:07:07 +0000 |
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committer | Max Horn | 2002-08-21 16:07:07 +0000 |
commit | ce46866403fdcc479cf9d67e4d430409b15dadc3 (patch) | |
tree | 75ebfaa1ed13f549959d76d3ce101c3e66f5451b /scumm/actor.h | |
parent | 662256f25dbe43abf67077a804e225738765f009 (diff) | |
download | scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.tar.gz scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.tar.bz2 scummvm-rg350-ce46866403fdcc479cf9d67e4d430409b15dadc3.zip |
Initial revision
svn-id: r4785
Diffstat (limited to 'scumm/actor.h')
-rw-r--r-- | scumm/actor.h | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/scumm/actor.h b/scumm/actor.h new file mode 100644 index 0000000000..d0b3ba8d35 --- /dev/null +++ b/scumm/actor.h @@ -0,0 +1,179 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001 Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * $Header$ + * + */ + + +#ifndef ACTOR_H +#define ACTOR_H + +#include <string.h> +#include "scummsys.h" + +class Scumm; + +enum MoveFlags { + MF_NEW_LEG = 1, + MF_IN_LEG = 2, + MF_TURN = 4, + MF_LAST_LEG = 8 +}; + +struct ActorWalkData { + int16 destx, desty; // Final destination + byte destbox; + int16 destdir; + byte curbox; + int16 x, y; // Current position + int16 newx, newy; // Next position on our way to the destination + int32 XYFactor, YXFactor; + uint16 xfrac, yfrac; + int point3x, point3y; +}; + +struct CostumeData { + byte active[16]; + uint16 animCounter1; + byte animCounter2; + uint16 stopped; + uint16 curpos[16]; + uint16 start[16]; + uint16 end[16]; + uint16 frame[16]; + + void reset() { + stopped = 0; + for (int i = 0; i < 16; i++) { + active[i] = 0; + curpos[i] = start[i] = end[i] = frame[i] = 0xFFFF; + } + } +}; + +class Actor { + +public: + int x, y, top, bottom; + int elevation; + uint width; + byte number; + uint16 facing; + uint16 costume; + byte room; + byte talkColor; + byte scalex, scaley; + byte charset; + int16 newDirection; + byte moving; + byte ignoreBoxes; + byte forceClip; + byte initFrame, walkFrame, standFrame, talkFrame1, talkFrame2; + bool needRedraw, needBgReset, costumeNeedsInit, visible; + byte shadow_mode; + bool flip; + uint speedx, speedy; + byte frame; + byte walkbox; + byte mask; // This field is *NOT* used anymore, only kept around to make saveload.cpp happy + byte animProgress, animSpeed; + int16 new_1, new_2; + uint16 talk_script, walk_script; + byte new_3; + int8 layer; + ActorWalkData walkdata; + int16 animVariable[16]; + uint16 sound[8]; + CostumeData cost; + byte palette[64]; + +protected: + Scumm *_vm; + +public: + + // Constructor, sets all data to 0 + Actor() { + memset(this, 0, sizeof(Actor)); + } void initActorClass(Scumm *scumm) { + _vm = scumm; + } +//protected: + void hideActor(); + void showActor(); + + void initActor(int mode); + void putActor(int x, int y, byte room); + void setActorWalkSpeed(uint newSpeedX, uint newSpeedY); +protected: + int calcMovementFactor(int newx, int newy); + int actorWalkStep(); + int remapDirection(int dir, bool is_walking); + void setupActorScale(); +public: + void stopActorMoving(); + void startWalkAnim(int cmd, int angle); + void startAnimActor(int frame); + +protected: + void setBox(int box); + int updateActorDirection(bool is_walking); + +public: + void setDirection(int direction); + int getActorXYPos(int &x, int &y); + + AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY, int pathfrom); +protected: + void adjustActorPos(); +public: + void turnToDirection(int newdir); + void walkActor(); + void drawActorCostume(); + void animateCostume(); + void setActorCostume(int c); + byte *getActorName(); + void startWalkActor(int x, int y, int dir); + + void remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold); + void walkActorOld(); + + void animateActor(int anim); + + bool isInCurrentRoom() { + return room == _vm->_currentRoom; + } + int getRoom() { + return room; + } + + int getAnimVar(byte var) { + return animVariable[var]; + } + void setAnimVar(byte var, int value) { + animVariable[var] = value; + } + + void classChanged(int cls, bool value); + +protected: + bool isInClass(int cls); +}; + +#endif |