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authorMax Horn2002-09-19 23:49:38 +0000
committerMax Horn2002-09-19 23:49:38 +0000
commitfcfc72296ccf751d4900d05129cbefcc0823550b (patch)
treeba41b667a6dc68fbd9f3ac5aa526a359ac03b4df /scumm/actor.h
parentf838473c25cba44a858a341558c34367fe1a44ea (diff)
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based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
Diffstat (limited to 'scumm/actor.h')
-rw-r--r--scumm/actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.h b/scumm/actor.h
index d0b3ba8d35..ef549b156f 100644
--- a/scumm/actor.h
+++ b/scumm/actor.h
@@ -91,7 +91,7 @@ public:
uint speedx, speedy;
byte frame;
byte walkbox;
- byte mask; // This field is *NOT* used anymore, only kept around to make saveload.cpp happy
+ byte mask; // FIXME: This field is *NOT* used - remove next time save game format changes
byte animProgress, animSpeed;
int16 new_1, new_2;
uint16 talk_script, walk_script;