diff options
author | Max Horn | 2002-09-19 23:49:38 +0000 |
---|---|---|
committer | Max Horn | 2002-09-19 23:49:38 +0000 |
commit | fcfc72296ccf751d4900d05129cbefcc0823550b (patch) | |
tree | ba41b667a6dc68fbd9f3ac5aa526a359ac03b4df /scumm/actor.h | |
parent | f838473c25cba44a858a341558c34367fe1a44ea (diff) | |
download | scummvm-rg350-fcfc72296ccf751d4900d05129cbefcc0823550b.tar.gz scummvm-rg350-fcfc72296ccf751d4900d05129cbefcc0823550b.tar.bz2 scummvm-rg350-fcfc72296ccf751d4900d05129cbefcc0823550b.zip |
based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
Diffstat (limited to 'scumm/actor.h')
-rw-r--r-- | scumm/actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.h b/scumm/actor.h index d0b3ba8d35..ef549b156f 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -91,7 +91,7 @@ public: uint speedx, speedy; byte frame; byte walkbox; - byte mask; // This field is *NOT* used anymore, only kept around to make saveload.cpp happy + byte mask; // FIXME: This field is *NOT* used - remove next time save game format changes byte animProgress, animSpeed; int16 new_1, new_2; uint16 talk_script, walk_script; |