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author | Max Horn | 2003-05-20 19:35:40 +0000 |
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committer | Max Horn | 2003-05-20 19:35:40 +0000 |
commit | ffadd452a91a379c4fc64b2516f20088c056893a (patch) | |
tree | 6be6d6d8d7e267cb5573944e96a8ab90e0e4779f /scumm/actor.h | |
parent | 1f859e592f278f3fd4746ce4b65b5a12ea0453d5 (diff) | |
download | scummvm-rg350-ffadd452a91a379c4fc64b2516f20088c056893a.tar.gz scummvm-rg350-ffadd452a91a379c4fc64b2516f20088c056893a.tar.bz2 scummvm-rg350-ffadd452a91a379c4fc64b2516f20088c056893a.zip |
got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for locked boxes in walkActorOld, which seems to work just as well (and hopefully better)
svn-id: r7750
Diffstat (limited to 'scumm/actor.h')
-rw-r--r-- | scumm/actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.h b/scumm/actor.h index c397799732..eac1557d7e 100644 --- a/scumm/actor.h +++ b/scumm/actor.h @@ -151,7 +151,7 @@ protected: public: void adjustActorPos(); - AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY, int pathfrom); + AdjustBoxResult adjustXYToBeInBox(int dstX, int dstY); void setDirection(int direction); void faceToObject(int obj); |