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| author | Max Horn | 2003-01-06 13:41:29 +0000 |
|---|---|---|
| committer | Max Horn | 2003-01-06 13:41:29 +0000 |
| commit | 37a64f5d12e0343347cffa57b7e1bbd00ec60db0 (patch) | |
| tree | 1aece16d09acafb47237d3a759a48850e2aa857a /scumm/akos.cpp | |
| parent | f1d1076fd7aef2a17b37ecae1708a89e80686a86 (diff) | |
| download | scummvm-rg350-37a64f5d12e0343347cffa57b7e1bbd00ec60db0.tar.gz scummvm-rg350-37a64f5d12e0343347cffa57b7e1bbd00ec60db0.tar.bz2 scummvm-rg350-37a64f5d12e0343347cffa57b7e1bbd00ec60db0.zip | |
cleanup; added a hack to avoid crash in the canon scene (at least it works this way for me)
svn-id: r6347
Diffstat (limited to 'scumm/akos.cpp')
| -rw-r--r-- | scumm/akos.cpp | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 41d80853cf..76ebab7881 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -70,17 +70,14 @@ enum AkosOpcodes { bool Scumm::akos_hasManyDirections(Actor *a) { - if (_features & GF_NEW_COSTUMES) { - byte *akos; - AkosHeader *akhd; + byte *akos; + AkosHeader *akhd; - akos = getResourceAddress(rtCostume, a->costume); - assert(akos); + akos = getResourceAddress(rtCostume, a->costume); + assert(akos); - akhd = (AkosHeader *) findResourceData(MKID('AKHD'), akos); - return (akhd->flags & 2) != 0; - } - return 0; + akhd = (AkosHeader *) findResourceData(MKID('AKHD'), akos); + return (akhd->flags & 2) != 0; } int Scumm::akos_frameToAnim(Actor *a, int frame) |
