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author | Travis Howell | 2004-10-05 05:52:48 +0000 |
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committer | Travis Howell | 2004-10-05 05:52:48 +0000 |
commit | 56ae86ef4fd96807e3fa4c25f89b45ecfa377266 (patch) | |
tree | a048cc32eb9398aab5b950542e3ec483cfedfca5 /scumm/akos.cpp | |
parent | f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (diff) | |
download | scummvm-rg350-56ae86ef4fd96807e3fa4c25f89b45ecfa377266.tar.gz scummvm-rg350-56ae86ef4fd96807e3fa4c25f89b45ecfa377266.tar.bz2 scummvm-rg350-56ae86ef4fd96807e3fa4c25f89b45ecfa377266.zip |
HE71+ games use wizImages for charset too.
svn-id: r15417
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r-- | scumm/akos.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index f6ff91584f..ee416227da 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -1238,7 +1238,9 @@ byte AkosRenderer::codec32(int xmoveCur, int ymoveCur) { if (_draw_bottom < dst.bottom) _draw_bottom = dst.bottom; - _vm->gdi.decompressWizImage(_outptr, _outwidth, dst, _srcptr, src); + byte *dstPtr = _outptr + dst.left + dst.top * _outwidth; + + _vm->gdi.decompressWizImage(dstPtr, _outwidth, dst, _srcptr, src); return 0; } |