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author | Travis Howell | 2006-02-04 12:44:31 +0000 |
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committer | Travis Howell | 2006-02-04 12:44:31 +0000 |
commit | 6277598a2d56bc6d1da713039704a8cd3cb41a78 (patch) | |
tree | 131b7cb78bf77078d6162b5f6d50f858a57b80ca /scumm/akos.cpp | |
parent | 26349e6f65fc629db3334c80f230c976fae4ef55 (diff) | |
download | scummvm-rg350-6277598a2d56bc6d1da713039704a8cd3cb41a78.tar.gz scummvm-rg350-6277598a2d56bc6d1da713039704a8cd3cb41a78.tar.bz2 scummvm-rg350-6277598a2d56bc6d1da713039704a8cd3cb41a78.zip |
akos codec 32 should never be used for old costumes.
small change to match original.
svn-id: r20373
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r-- | scumm/akos.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 65402901e5..3b2b654a70 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -430,9 +430,6 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) { case 16: result |= codec16(xmoveCur, ymoveCur); break; - case 32: - result |= codec32(xmoveCur, ymoveCur); - break; default: error("akos_drawLimb: invalid codec %d", codec); } @@ -450,7 +447,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) { for (i = 0; i != extra; i++) { code = p[4]; if (code & 0x80) - code = ((code & 0xF) << 8) | p[5]; + code = ((code & 0xF) << 8) | (p[5] & 0xFFF); off = akof + code; _srcptr = akcd + READ_LE_UINT32(&off->akcd); |