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author | Travis Howell | 2004-01-15 02:59:51 +0000 |
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committer | Travis Howell | 2004-01-15 02:59:51 +0000 |
commit | 6752f57473d9bbfdcd2acd66f2c70ce2c6e76e0b (patch) | |
tree | 2733e82eff0c41bb976430fde6b1a7cac44858cc /scumm/akos.cpp | |
parent | b99db7695845efa59cdb02f01159d7c1b87a612c (diff) | |
download | scummvm-rg350-6752f57473d9bbfdcd2acd66f2c70ce2c6e76e0b.tar.gz scummvm-rg350-6752f57473d9bbfdcd2acd66f2c70ce2c6e76e0b.tar.bz2 scummvm-rg350-6752f57473d9bbfdcd2acd66f2c70ce2c6e76e0b.zip |
Use simpler checks
HE games used old directions style
svn-id: r12397
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r-- | scumm/akos.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index a92f416f9a..d3af4ee874 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -126,7 +126,7 @@ bool ScummEngine::akos_hasManyDirections(int costume) { } int ScummEngine::akos_frameToAnim(Actor *a, int frame) { - if (akos_hasManyDirections(a->costume)) + if (_version >= 7 && akos_hasManyDirections(a->costume)) return toSimpleDir(1, a->getFacing()) + frame * 8; else return newDirToOldDir(a->getFacing()) + frame * 4; |