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author | Travis Howell | 2004-10-12 14:12:20 +0000 |
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committer | Travis Howell | 2004-10-12 14:12:20 +0000 |
commit | 687a5db4a835185147571452f22b700182f9b6f5 (patch) | |
tree | f046749b86c6517a1e457f93365b8383edd060ed /scumm/akos.cpp | |
parent | ec413cc8f9d49ca3c93092e955032a92857c3960 (diff) | |
download | scummvm-rg350-687a5db4a835185147571452f22b700182f9b6f5.tar.gz scummvm-rg350-687a5db4a835185147571452f22b700182f9b6f5.tar.bz2 scummvm-rg350-687a5db4a835185147571452f22b700182f9b6f5.zip |
Rename vars
Add some missng code for HE games.
svn-id: r15528
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r-- | scumm/akos.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 08683c1992..8d4bb6ec6f 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -358,7 +358,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) { seq3Idx[i] = i; } - if (_skipLimb) + if (_skipLimbs) return 0; if (_vm->_heversion >= 70 && cost.active[limb] == 8) |