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authorTravis Howell2004-06-27 15:41:01 +0000
committerTravis Howell2004-06-27 15:41:01 +0000
commitc026a0a5e18d1d4089b5f6e42bfde90b73feb2e1 (patch)
tree0327b62202d77e0b35e642efc95f6f71aca71f91 /scumm/akos.cpp
parent9ef85b62813b90c6c4d6a41e4c7f025b0354801a (diff)
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Another palette change needed for HE 7.0 games.
Rename a few HE sound vars svn-id: r14084
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r--scumm/akos.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 66c9e84f96..c5aaf2967d 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -959,7 +959,8 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
bompApplyMask(akos16.buffer, maskptr, maskbit, t_width, transparency);
maskptr += maskpitch;
}
- bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency);
+ bool humongous = (_vm->_features & GF_HUMONGOUS);
+ bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency, humongous);
if (numskip_after != 0) {
akos16SkipData(numskip_after);