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author | Travis Howell | 2005-04-04 11:43:25 +0000 |
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committer | Travis Howell | 2005-04-04 11:43:25 +0000 |
commit | f230fe65e8b035d3bcbf3a45317cf56ac673fdfe (patch) | |
tree | 6de886f11751b849dfec6de3b695cd5410efba1d /scumm/akos.cpp | |
parent | d08068dff1ea02314d791c1248d72091d4d5d9e9 (diff) | |
download | scummvm-rg350-f230fe65e8b035d3bcbf3a45317cf56ac673fdfe.tar.gz scummvm-rg350-f230fe65e8b035d3bcbf3a45317cf56ac673fdfe.tar.bz2 scummvm-rg350-f230fe65e8b035d3bcbf3a45317cf56ac673fdfe.zip |
Add 8 sound channel support for HE games
-Allows sound looping to work
Added support for WAVE format musuc used in later HE100 games.
svn-id: r17372
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r-- | scumm/akos.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 548a019e91..ca4b97f41a 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -1676,7 +1676,7 @@ void ScummEngine::akos_processQueue() { if (_features & GF_DIGI_IMUSE) _imuseDigital->startSfx(param_1, 63); else - _sound->addSoundToQueue(param_1); + _sound->addSoundToQueue(param_1, 0, -1, 0); } break; case 4: |