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authorTravis Howell2005-04-04 11:43:25 +0000
committerTravis Howell2005-04-04 11:43:25 +0000
commitf230fe65e8b035d3bcbf3a45317cf56ac673fdfe (patch)
tree6de886f11751b849dfec6de3b695cd5410efba1d /scumm/akos.cpp
parentd08068dff1ea02314d791c1248d72091d4d5d9e9 (diff)
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Add 8 sound channel support for HE games
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
Diffstat (limited to 'scumm/akos.cpp')
-rw-r--r--scumm/akos.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index 548a019e91..ca4b97f41a 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -1676,7 +1676,7 @@ void ScummEngine::akos_processQueue() {
if (_features & GF_DIGI_IMUSE)
_imuseDigital->startSfx(param_1, 63);
else
- _sound->addSoundToQueue(param_1);
+ _sound->addSoundToQueue(param_1, 0, -1, 0);
}
break;
case 4: