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authorMax Horn2003-05-12 17:50:09 +0000
committerMax Horn2003-05-12 17:50:09 +0000
commitf4be51cd683961c79145da93227c5c3b2349d587 (patch)
treec64af8db48d9c30ae33bcde7ca27d23c3a4fab73 /scumm/akos.h
parent12f7d71bf28e2a29311ae228de66da59d0c7735b (diff)
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
Diffstat (limited to 'scumm/akos.h')
-rw-r--r--scumm/akos.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/akos.h b/scumm/akos.h
index 4132dfaf5d..6952741f4a 100644
--- a/scumm/akos.h
+++ b/scumm/akos.h
@@ -31,8 +31,6 @@ struct AkosOffset;
class AkosRenderer : public BaseCostumeRenderer {
public:
- bool charsetmask; // FIXME - it seems charsetmask is only set once, in actor.cpp, to true. So can we get rid of it?!?
-
byte *outptr;
uint outwidth, outheight;