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authorTravis Howell2004-08-29 11:27:16 +0000
committerTravis Howell2004-08-29 11:27:16 +0000
commitcbf5a60bab5770e7b199014f509720a248d12d5a (patch)
tree30883d2858ce93f475ae654c941399ad633c747b /scumm/base-costume.cpp
parent3540014e4590941f39c5975ce072f489f467edd7 (diff)
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Add a few akos codes
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
Diffstat (limited to 'scumm/base-costume.cpp')
-rw-r--r--scumm/base-costume.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/base-costume.cpp b/scumm/base-costume.cpp
index e0002af197..9ce7bbf286 100644
--- a/scumm/base-costume.cpp
+++ b/scumm/base-costume.cpp
@@ -25,11 +25,11 @@
namespace Scumm {
-byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawVirScr) {
+byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawToBackBuf) {
int i;
byte result = 0;
- if (drawVirScr)
+ if (drawToBackBuf)
_outptr = vs.getBackPixels(0, 0);
else
_outptr = vs.getPixels(0, 0);