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author | Travis Howell | 2004-08-29 11:27:16 +0000 |
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committer | Travis Howell | 2004-08-29 11:27:16 +0000 |
commit | cbf5a60bab5770e7b199014f509720a248d12d5a (patch) | |
tree | 30883d2858ce93f475ae654c941399ad633c747b /scumm/base-costume.cpp | |
parent | 3540014e4590941f39c5975ce072f489f467edd7 (diff) | |
download | scummvm-rg350-cbf5a60bab5770e7b199014f509720a248d12d5a.tar.gz scummvm-rg350-cbf5a60bab5770e7b199014f509720a248d12d5a.tar.bz2 scummvm-rg350-cbf5a60bab5770e7b199014f509720a248d12d5a.zip |
Add a few akos codes
Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
Diffstat (limited to 'scumm/base-costume.cpp')
-rw-r--r-- | scumm/base-costume.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/base-costume.cpp b/scumm/base-costume.cpp index e0002af197..9ce7bbf286 100644 --- a/scumm/base-costume.cpp +++ b/scumm/base-costume.cpp @@ -25,11 +25,11 @@ namespace Scumm { -byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawVirScr) { +byte BaseCostumeRenderer::drawCostume(const VirtScreen &vs, const CostumeData &cost, bool drawToBackBuf) { int i; byte result = 0; - if (drawVirScr) + if (drawToBackBuf) _outptr = vs.getBackPixels(0, 0); else _outptr = vs.getPixels(0, 0); |