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authorTravis Howell2004-08-11 04:46:41 +0000
committerTravis Howell2004-08-11 04:46:41 +0000
commitc0d8b6c47ad7d420179070b4652b2d563cea7dc5 (patch)
tree3dc28b7be9472cf6e69b69ef87a03e45ffe364f1 /scumm/base-costume.h
parent57b158214949fbb24b37e23d0adeec2c52bbf86a (diff)
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Add part of suggested cleanup to remove extra variable.
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
Diffstat (limited to 'scumm/base-costume.h')
-rw-r--r--scumm/base-costume.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index cb75d11200..0b89f60f05 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -116,8 +116,6 @@ public:
_mirror = false;
_width = _height = 0;
_skipLimb = 0;
- _actorDrawVirScr = 0;
-
_outptr = 0;
_outwidth = _outheight = 0;
@@ -128,7 +126,7 @@ public:
virtual void setCostume(int costume) = 0;
- byte drawCostume(const VirtScreen &vs, const CostumeData &cost);
+ byte drawCostume(const VirtScreen &vs, const CostumeData &cost, bool actorDrawVirScr);
protected: