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authorMax Horn2004-09-24 21:36:04 +0000
committerMax Horn2004-09-24 21:36:04 +0000
commitd17f88d9670d428995a69edc08f54d585e0f181f (patch)
treec16cc68208ddc53afbf4316aa32927f6bf3ca47f /scumm/base-costume.h
parent2872c312a942dbbb29645aca627d852ab1d38bcf (diff)
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Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
svn-id: r15254
Diffstat (limited to 'scumm/base-costume.h')
-rw-r--r--scumm/base-costume.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/base-costume.h b/scumm/base-costume.h
index 5a08b356f4..bc3591ea53 100644
--- a/scumm/base-costume.h
+++ b/scumm/base-costume.h
@@ -132,7 +132,7 @@ public:
virtual void setCostume(int costume) = 0;
- byte drawCostume(const VirtScreen &vs, const Actor *a, bool drawToBackBuf);
+ byte drawCostume(const VirtScreen &vs, int numStrips, const Actor *a, bool drawToBackBuf);
protected: